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{{OBDtr| 0xC54 | int32    |804040| 30 75 00 00 | 30000       | second idle animation timer in 1/60 seconds }}    | {{OBDtr| 0xC54 | int32    |804040| 30 75 00 00 | 30000       | second idle animation timer in 1/60 seconds }}    | ||
{{OBDtr| 0xC58 | int32    |804040| C8 00 00 00 | 200         | basic health of the character model; extra health information for every unique character are stored in the [[OBD:BINA/OBJC/CHAR|Character.BINA]] file}}    | {{OBDtr| 0xC58 | int32    |804040| C8 00 00 00 | 200         | basic health of the character model; extra health information for every unique character are stored in the [[OBD:BINA/OBJC/CHAR|Character.BINA]] file}}    | ||
{{OBDtr| 0xC5C | int32    |804040| 48 00 00 00 | 72          |   | {{OBDtr| 0xC5C | int32    |804040| 48 00 00 00 | 72          | feetBits (these bits mark the characters feet)  | ||
 }}    | |||
{{OBDtr| 0xC60 | float    |FF22FF| 00 00 80 3F | 1.000000    | minimal body size factor }}    | {{OBDtr| 0xC60 | float    |FF22FF| 00 00 80 3F | 1.000000    | minimal body size factor }}    | ||
{{OBDtr| 0xC64 | float    |FF22FF| 00 00 80 3F | 1.000000    | maximal body size factor }}    | {{OBDtr| 0xC64 | float    |FF22FF| 00 00 80 3F | 1.000000    | maximal body size factor }}    | ||
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