OBD:AGQG: Difference between revisions

525 bytes added ,  24 November 2010
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{{OBD_File_Header | type=AGQG | prev=AGQC | next=AGQR | name=Gunk Quad General Array | family=Level | align=center}}
{{OBD_File_Header | type=AGQG | prev=AGQC | next=AGQR | name=Gunk Quad General Array | family=Level | align=center}}


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:0x00 00 '''01''' 00 - no occlusion
:0x00 00 '''01''' 00 - no occlusion
:0x00 00 '''02''' 00 - danger
:0x00 00 '''02''' 00 - danger
:0x00 00 '''08''' 00 - vertical collision: slope < 70°
:0x00 00 '''08''' 00 - vertical collision: slope &lt; 70°
:0x00 00 '''10''' 00 - horizontal collision: slope > 70°
:0x00 00 '''10''' 00 - horizontal collision: slope &gt; 70°
:0x00 00 '''40''' 00 - grid ignore
:0x00 00 '''40''' 00 - grid ignore
:0x00 00 '''80''' 00 - no decal
:0x00 00 '''80''' 00 - no decal
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;Ghost, Stairs up, Stairs down
;Ghost, Stairs up, Stairs down
:These flags are used for BNV adjacencies, see [[AKAA]]. Stairs up/down are used instead of Ghost when the quad is placed at the bottom/top of the stairs. These quads are not visibile. The script variable env_show_ghostgqs is intended to control the visibility of such quads but it requires "debug" level files.
:These flags are used for BNV adjacencies, see [[AKAA]]. Stairs up/down are used instead of Ghost when the quad is placed at the bottom/top of the stairs. These quads are not visibile. The script variable env_show_ghostgqs is intended to control the visibility of such quads but it requires &quot;debug&quot; level files.


:There are a couple of ghost quads that aren't referenced from [[AKAA]]. It's likely that those quads are useless.
:There are a couple of ghost quads that aren't referenced from [[AKAA]]. It's likely that those quads are useless.


;Door frame
;Door frame
:This appears to be another type of "ghost" quad (its visibility is controlled by the same env_show_ghostgqs variable). Sometimes it is used together with the Ghost flag but not always. Only the door frames that also have the Ghost flag are used as adjacencies so it's unclear if the rest of the door frames serve any purpose. In fact it appears that this flag has no effect other than making the quad invisible.
:This appears to be another type of &quot;ghost&quot; quad (its visibility is controlled by the same env_show_ghostgqs variable). Sometimes it is used together with the Ghost flag but not always. Only the door frames that also have the Ghost flag are used as adjacencies so it's unclear if the rest of the door frames serve any purpose. In fact it appears that this flag has no effect other than making the quad invisible.


;Stairs
;Stairs
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:* block player access to some parts of the environment
:* block player access to some parts of the environment
:* stairs ramp
:* stairs ramp
:* collision geometry (used by some "complex" furniture)
:* collision geometry (used by some &quot;complex&quot; furniture)
:* danger quads (see above)
:* danger quads (see above)
:* some other apparently useless quads
:* some other apparently useless quads