XML:FILM: Difference between revisions
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=FILM: animation playbacks= | =FILM: animation playbacks= | ||
{{Template:XMLModdingHints}} | |||
'''general information''' | '''general information''' | ||
* FILM*.oni are level specific. (They can be found in level''XX''_...) | * FILM*.oni are level specific. (They can be found in level''XX''_...) | ||
Revision as of 12:00, 7 August 2011
FILM: animation playbacks
general information
- FILM*.oni are level specific. (They can be found in levelXX_...)
BSL support
playback ai_name FILM_name
How to make an own FILM
- Enter Developer Mode to record a FILM.
- F9 - start record
- F10 - stop record
- F11 - play record
- They become stored in Oni/edition folder. First file is named "saved_film000.dat"
FILM converting
for original FILM*oni to FILM*.xml
onisplit -extract:xml xml_dir levelXX_name/FILM*.oni
for new saved_film*.dat to saved_film*.xml
onisplit film2xml xml_dir source_dir/saved_film*.dat
for converting original/new *.xml to *oni
onisplit -create oni_dir xml_dir/*.xml
known issues
- no ONCC data included: take care of jumps
- holster issue: holster and unholster is same key event, make sure character has (un)holstered weapon as you planed, else it can affect sprint