Pre-beta content: Difference between revisions

→‎Cut levels: adding in material from Mac betas page, adding BGI section and other new pics
(→‎Cut levels: adding in material from Mac betas page, adding BGI section and other new pics)
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:88. One Room 2
:88. One Room 2
:99. Test Barn II
:99. Test Barn II
For some of those levels, there are rudimentary scripts, which can be found in the [[Big Blue Box Beta]] release. There is little information in these scripts, except in the case of [[BGI]] HQ, where parallels can be drawn between the script and some unused resources found in level0_Final (Iron Demon sounds, bomb-planting animation).
 
The levels below 20 were intended as single-player levels, 30-35 were multiplayer maps, and the rest were test levels. For some of those levels, there are fragmentary scripts which can be found in the [[Big Blue Box]] release of Oni. If there was any info to be gleaned from those scripts, it is listed below in that level's section.
 
 
 
===Airport Part Deux===
The presence of the "Airport_II" IGMD folder in [[Big Blue Box|BBB]] Oni explains why retail Oni contains an "Airport" and "Airport_III" folder but no "_II". The scripts in this folder are very short and little of the level can be gleaned from them. However, a mention of the animation "KONOKOlev5_outro_run" allows us to pin down Airport II as the missing level 5 in the sequence of levelx_Final folders in GameDataFolder. This is consistent with Airport "I" being linked to level4_Final and Airport III being linked to level6_Final. So where did the level "Airport Part Deux" actually go? It was likely that Bungie found that they were able to fit the three parts of the airport level into two parts as development proceeded, so in fact nothing may have been cut after all.
 
 
 
===Obsolete, etc.===
This level, which would have been level7_FInal, represents the gap between the end of the airport levels and the first TCTF HQ level. Since Bungie blanked the name of this level, we can only speculate. Perhaps the TCTF building was once in two parts, and then everything was merged into the next level, level8_Final. There are no level name listings at all for two of the three missing levels between level14_Final and level18_Final, but we can speculate even more wildly and say that if TCTF Science Prison was once in two parts, then it would have covered both level14_Final and the missing level15_Final. If TCTF Redux was indeed two parts originally, it would have spanned level18_Final and the missing level before it, level17_Final. That would leave only level16_Final unaccounted for, and we know what this level once was: BGI HQ.
 
 
 
===BGI HQ===
This level was likely intended as Konoko's final confrontation with the shadowy [[BGI]], which was later excised from the story as Oni's development ran out of time. Fragments of a script for this level can be found in [[Big Blue Box|BBB]] Oni. The scripts contain two cutscenes, one of which describes Konoko setting a bomb and taking cover, and the resulting explosion, and the other cutscene introduces the [[Iron Demon]] that would end up getting cut from the game. The number of the level indicates that these events would take place before Konoko returns to the TCTF to confront Griffin and after meeting with Kerr in the Science Prison.
 
The four screenshots we have for the level are about as uninformative as possible, but it at least demonstrates that the level was once under development.
{|
||[[Image:BGI1.JPG|320px]]
||[[Image:BGI2.JPG|320px]]
|-
||[[Image:BGI3.JPG|320px]]
||[[Image:BGI4.JPG|320px]]
|}
 
 
 
===AlexTestSite===
The script for this level, found in the '''ats''' folder in [[Big Blue Box|BBB]] Oni's IGMD, shows that this was a test level for Mukade's teleportation (with a comment referencing the "[[wikipedia:Bamf|bamf]]" sound effect of comic book fame).
 




===2000 demo level===
===2000 demo level===
The arena [[Credits|Steve Abeyta]] played in when he demoed MP in 2000 (see [[Multiplayer]] for a video of this demonstration). Possibly this is "BGI HQ".
The arena [[Credits|Steve Abeyta]] played in when he demoed MP in 2000 (see [[Multiplayer]] for a video of this demonstration). Looks like it could be BGI HQ, except that there's no similarities with the four screenshots in the BGI section above.
 
{|
{|
||[[Image:MP arena 3-1.jpg|320px]]
||[[Image:MP arena 3-1.jpg|320px]]
|[[Image:MP arena 3-2.jpg|320px]]
|[[Image:MP arena 3-2.jpg|320px]]
|}
|}
This is not the same side of the same room; probably both sides of that room. It is unknown what other rooms there are and where the overhead ramps are going.
This is not the same side of the same room; probably both sides of that room. It is unknown what other rooms
<br>there are and where the overhead ramps are going.
<br>The ramp briefly flattens out before continuing to ascend, halfway through the room, which in these
<br>screenshots can be easily mistaken for some kind of distortion or modeling error.


The ramp has a horizontal platform halfway through the room, which in these still frames can be easily mistaken for some kind of distortion or modeling error.




===Small arena===
===Arena of Pain?===
A very simple arena level, at various stages of development, or in various flavors. Possibly "The Arena of Pain".
A very simple arena level, at various stages of development, or in various flavors. Possibly "The Arena of Pain".
{|
{|
|[[Image:MP_arena_1-1.jpg|320px]]
|[[Image:MP_arena_1-1.jpg|320px]]
|[[Image:MP_arena_1-2.jpg|320px]]
|[[Image:MP_arena_1-2.jpg|320px]]
|-
|[[Image:MP_arena_1-7.jpg|320px]]
|[[Image:MP_arena_1-7.jpg|320px]]
|[[Image:MP_arena_1-3.jpg|320px]]
|-
|-
|[[Image:MP_arena_1-3.jpg|320px]]
|[[Image:MP_arena_1-4.jpg|320px]]
|[[Image:MP_arena_1-4.jpg|320px]]
|[[Image:MP_arena_1-5.jpg|320px]]
|[[Image:MP_arena_1-5.jpg|320px]]
|-
|-
|[[Image:MP_arena_1-6.jpg|320px]]
| align="center" | [[Image:1999_Trailer_-_MP_arena_1-8.jpg]]
|[[Image:1999_Trailer_-_MP_arena_1-7.jpg]]
| align="center" | [[Image:1999_Trailer_-_MP_arena_1-7.jpg]]
|[[Image:1999_Trailer_-_MP_arena_1-8.jpg]]
|-
| colspan="2" align="center" | [[Image:MP_arena_1-6.jpg|320px]]
|}
|}




===Sandbox level===
 
A giant testing ground where most of the 1999 trailer gameplay was recorded. Possibly "Crossing Zone" and/or "Crossing Zone Too", because of all those big crosses.
===Construction Pit (The Pit)===
:I talked to Alex Okita who said this level was most likely The Pit. --[[User:Jon God|Jon God]]
A giant playground where most of the 1999 trailer gameplay was recorded.
====Screenshots====
 
{|
|+'''Up top'''
|[[Image:Pit1.JPG|320px]]
|[[Image:Pit2.JPG|320px]]
|-
| colspan="2" align="center" | [[Image:Pit3.jpg|320px]]
|}
 
 
 
{|
{|
|+'''Down below'''
|[[Image:MP arena 2-1.jpg|320px]]
|[[Image:MP arena 2-1.jpg|320px]]
|[[Image:MP arena 2-2.jpg|320px]]
|[[Image:MP arena 2-2.jpg|320px]]
|-
||[[Image:MP arena 2-3.jpg|320px]]
||[[Image:MP arena 2-3.jpg|320px]]
|[[Image:MP arena 2-4 with Iron Demon.jpg|320px]]
|-
|-
|[[Image:MP arena 2-4 with Iron Demon.jpg|320px]]
| colspan="2" align="center" | [[Image:Pre-beta blood.jpg|320px]]
|[[Image:Pre-beta blood.jpg|320px]]
|
|}
|}
The first three pictures show some basic elements of the level's architecture (most notably, very steep stairs). The third picture shows [[Konoko]] knocking down an early [[Tanker]], with what looks like a collision glitch.
The first three pictures show some basic elements of the level's architecture (most notably, very steep stairs).
<br>The third picture shows [[Konoko]] knocking down an early [[Tanker]], with what looks like a collision glitch.
<br>The fourth picture is a rare glimpse at the [[Iron Demon]].


The last two pictures focus less on environment and more on other elements. We can see: the [[Iron Demon]]; early versions of an [[Elite Striker]] and [[Ninja]]; some blood decals on the ground and walls; an early handgun, with less subtle wall impacts and an appearance different both from the [[Campbell Equalizer]] and [[Black Adder]].


At some point after the last screenshot above was taken, and before the E3 of May 2000, blood was removed from publicly demoed builds. Matt Soell [http://carnage.bungie.org/oniforum/oni.forum.pl?read=3519 said that] this was in order to re-work the effect. "Along with the marks left by bullets, blood will look much better than it used to." Both the blood on the floor and the burn effects on the wall are quite blocky in this screenshot, and apparently could "stack", as seen where the burn effects are darker where Konoko continues to shoot the wall, as well as in shots of the blood such as [[:Image:1999_Trailer_-_MP_arena_2-24.jpg|here]], so likely Bungie West was attempting to use some sort of real-time shading trick and couldn't pull it off at a high-enough resolution. The system also seemed to have trouble crossing polygon boundaries, as seen on the floors of [[:Image:Genesis_Level3_12.jpg|these]] [[:Image:Genesis_Level3_5.jpg|two]] shots. The same dynamic shading system appears to have been used at one time to render character shadows, such as in [[:Image:MP_arena_2-3.jpg|these]] [[:Image:TCTF1.JPG|two]] shots, although the shadows in the screenshot above are the round semi-transparent textures used in retail Oni.


====Trailer shapshots====
{|
{|
|+'''1999 Trailer'''
|[[Image:1999 Trailer - MP arena 2-5.jpg]]
|[[Image:1999 Trailer - MP arena 2-5.jpg]]
|[[Image:1999 Trailer - MP arena 2-6.jpg]]
|[[Image:1999 Trailer - MP arena 2-6.jpg]]
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===Another arena===
 
===Crossing Zone?===
{|
{|
|[[Image:Pre-beta Muro vs. Konoko.jpg|320px]]
|[[Image:Pre-beta Muro vs. Konoko.jpg|320px]]
|[[Image:Pre-beta Muro vs. Konoko 2.jpg|320px]]
|[[Image:Pre-beta Muro vs. Konoko 2.jpg|320px]]
|}
|}
Alex Okita remembered this as "Just a bunch of tubes"; "It was pretty big, lots of falling and dying, from what I remember".
<br>The cross-beams are also reminiscent of Construction Pit.
===Miscellaneous mysteries===
{|
| align="center" | [[Image:Pre-beta enigma 3.jpg|320px]]
|}
According to Okita, this was part of Manufacturing Plant, but "was cut out later since there wasn't any need to go in there".


[[User:Jon God|Jon God]]: I asked Alex about this too, it was made by Dave Dunn. Described as "Just a bunch of tubes" and "It was pretty big, lots of falling and dying, from what I remember"


===Peculiar levels===
{|
{|
|[[Image:Pre-beta enigma 3.jpg|320px]]
|[[Image:Pre-beta enigma 1.jpg]]
|[[Image:Pre-beta enigma 1.jpg]]
|[[Image:Pre-beta enigma 2.jpg]]
|[[Image:Pre-beta enigma 2.jpg]]
|}
|}
Both have furniture and the architecture looks sufficiently complex for single-player missions. However, neither of these can be seen in Oni.
This looks not unlike the Syndicate Warehouse or Atmospheric Conversion Center (interior),
<br>but doesn't match with the current versions of either.


The first one does not look quite at home in Oni, and perhaps it was borrowed from a parallel project like Halo. Maybe the decals in the background could be a hint as for its origin.


The second one looks not unlike the Syndicate Warehouse ({{C|1}}) or Atmospheric Conversion Center (interior) ({{C|8}}), but doesn't match with the current versions of either.


:Alex said the first screen was from Manufacturing Plant, but "was cut out later since there wasn't any need to go in there". --[[User:Jon God|Jon God]]
{|
|-
|[[Image:Turbitt - Mystery 1.jpg|320px]]
|[[Image:Turbitt - Mystery 2.jpg|320px]]
|-
| colspan="2" align="center" | [[Image:Turbitt - Mystery 3.jpg|320px]]
|}
Some hidden-line renderings from the site of Sean Turbitt, one of Oni's architect-modelers.
<br>Mystery 1 and 2 might be Rooftops. Turbitt also had renderings from Science Prison and ACC on his site,
<br>but these shots seem to resemble those levels even less.
<br>Mystery 3 seems to remind people of a library. It's difficult to find a context for this shot to try to place it in a level.
 
 
[[Category:Oni history]]
[[Category:Oni history]]