19,588
edits
(adding Elements section) |
(→Gameplay: changed my mind; I don't see how this adds to gameplay or story) |
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*Power tree for Mai; how she uses her Chrysalis (that is, how the player plays as her) affects its development as she goes Imago. | *Power tree for Mai; how she uses her Chrysalis (that is, how the player plays as her) affects its development as she goes Imago. | ||
*More communication between AIs, like what Bungie originally planned for Oni. Basically, I just want an AI to be able to call or run for help. No blithely walking past KOed allies when the area is supposedly secured. | *More communication between AIs, like what Bungie originally planned for Oni. Basically, I just want an AI to be able to call or run for help. No blithely walking past KOed allies when the area is supposedly secured. | ||
*Natural environments; this one could be a stumbling block for the Oni engine. We might need to re-write the 3D engine (or incorporate an open-source engine) in order to do complex outdoor scenery. If Mai and co. are supposed to be exploring the Wilderness, then this is an unavoidable issue. One specific concern I have is interactive flora. If you're in the middle of a bunch of bushes, do they actually quiver if you brush against them? Does the character push palm fronds out of their face as they walk? If the plants just sit there as static models, then we have a problem, especially because the Wilderness probably is a bit more lively than our everyday ferns and flowers and trees. | *Natural environments; this one could be a stumbling block for the Oni engine. We might need to re-write the 3D engine (or incorporate an open-source engine) in order to do complex outdoor scenery. If Mai and co. are supposed to be exploring the Wilderness, then this is an unavoidable issue. One specific concern I have is interactive flora. If you're in the middle of a bunch of bushes, do they actually quiver if you brush against them? Does the character push palm fronds out of their face as they walk? If the plants just sit there as static models, then we have a problem, especially because the Wilderness probably is a bit more lively than our everyday ferns and flowers and trees. | ||
*Stealth; either the use of disguises, or else simply allowing Mai to sneak up to or around enemies, is a "must" in my opinion. I would like to allow players to do [http://tvtropes.org/pmwiki/pmwiki.php/Main/PacifistRun pacifist runs]. | *Stealth; either the use of disguises, or else simply allowing Mai to sneak up to or around enemies, is a "must" in my opinion. I would like to allow players to do [http://tvtropes.org/pmwiki/pmwiki.php/Main/PacifistRun pacifist runs]. |