XML:ONCV: Difference between revisions
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{{Template:XMLModdingHints}} | {{Template:XMLModdingHints}} | ||
{| border=0 cellspacing=20 cellpadding=0 align=center | |||
| The xml code on this page is based on onisplit '''v0.9.61.0''' | |||
|} | |||
'''general information''' | '''general information''' | ||
* '''ONCV*.oni''' are global. (It can be found in edition/GameDataFolder/level0_... ) | * '''ONCV*.oni''' are global. (It can be found in edition/GameDataFolder/level0_... ) | ||
* | * New characters with only one costume should use ONCVany. | ||
* This file is used to create random characters <u>and</u> harder character variants on game difficulty level hard. It is also used by [[OBD:BINA/SABD]] to indentify which character a set of animation sounds applies to. | * This file is used to create random characters <u>and</u> harder character variants on game difficulty level hard. | ||
* It is also used by [[OBD:BINA/SABD]] to indentify which character a set of animation sounds applies to. (Looks like only BINADBASKonoko and BINADBASAny have actual content. The rest are links.) | |||
: Every character in [[OBD:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag for shapeshifting* into a random** ONCC. | : Every character in [[OBD:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag for shapeshifting* into a random** ONCC. | ||
: This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc.. | : This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc.. | ||
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'''example''' | '''example''' | ||
ONCVbarabus.xml<br>Boss character like Barabas doesn't use the difficulty "hard" upgrade. | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni | <Oni> | ||
< | <ONCV id="0"> | ||
<ParentVariant> | <ParentVariant>ONCVstriker</ParentVariant> | ||
<CharacterClass> | <CharacterClass>barabus</CharacterClass> | ||
<CharacterClassHard></CharacterClassHard> | <CharacterClassHard></CharacterClassHard> | ||
</ | </ONCV> | ||
</Oni> | </Oni> |
Revision as of 14:37, 6 April 2012
ONCV: character variant
The xml code on this page is based on onisplit v0.9.61.0 |
general information
- ONCV*.oni are global. (It can be found in edition/GameDataFolder/level0_... )
- New characters with only one costume should use ONCVany.
- This file is used to create random characters and harder character variants on game difficulty level hard.
- It is also used by OBD:BINA/SABD to indentify which character a set of animation sounds applies to. (Looks like only BINADBASKonoko and BINADBASAny have actual content. The rest are links.)
- Every character in BINACJBOCharacter can have a flag for shapeshifting* into a random** ONCC.
- This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc..
- * The XML flag is named "RandomCostume" and must be set in CHAR.
- ** The actual ONCC is chosen from all ONCC linking to the ONCV (It's like they create a pool for randomness.)
example
ONCVbarabus.xml
Boss character like Barabas doesn't use the difficulty "hard" upgrade.
<?xml version="1.0" encoding="utf-8"?> <Oni> <ONCV id="0"> <ParentVariant>ONCVstriker</ParentVariant> <CharacterClass>barabus</CharacterClass> <CharacterClassHard></CharacterClassHard> </ONCV> </Oni>