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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) mNo edit summary |
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* vanilla Oni has only one file of that type: TRGEtrigger_emitter_0 | * vanilla Oni has only one file of that type: TRGEtrigger_emitter_0 | ||
* the game crashs if you try to put a TRGEtrigger_emitter_0 clone into an AE package | * the game crashs if you try to put a TRGEtrigger_emitter_0 clone into an AE package | ||
* choose | * choose another file name if you want a different TRGE, then create a new TRIG and use your TRGE in the <Emitter> tag, finally modify <Class> tag of BINACJBOTrigger | ||
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:'''M3GM''' | :'''M3GM''' | ||
:: Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM. | :: Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM. | ||
:: You can create M3GM meshes from obj files. and then convert it to xml | :: You can create M3GM meshes from obj files. and then convert it to xml. | ||
:: onisplit v0.9.61.0 refuse to convert a single M3GM, use for that onisplit [http://mods.oni2.net/node/38 v0.9.41.0] | :: onisplit v0.9.61.0 refuse to convert a single M3GM, use for that onisplit [http://mods.oni2.net/node/38 v0.9.41.0] | ||
:: Then you can replace old M3GM xml code with your new one. | :: Then you can replace old M3GM xml code with your new one. | ||
:: Remember to change the links (#N) and instance IDs of the new data. | :: Remember to change the links (#N) and instance IDs of the new data. |
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