XML:TRGE: Difference between revisions

7 bytes removed ,  14 April 2012
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* vanilla Oni has only one file of that type: TRGEtrigger_emitter_0
* vanilla Oni has only one file of that type: TRGEtrigger_emitter_0
* the game crashs if you try to put a TRGEtrigger_emitter_0 clone into an AE package
* the game crashs if you try to put a TRGEtrigger_emitter_0 clone into an AE package
* choose a another file name if you want a different TRGE, then create a new TRIG and use your TRGE in the <Emitter> tag, finally modify <Class> tag of BINACJBOTrigger
* choose another file name if you want a different TRGE, then create a new TRIG and use your TRGE in the <Emitter> tag, finally modify <Class> tag of BINACJBOTrigger




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:'''M3GM'''
:'''M3GM'''
:: Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.
:: Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.
:: You can create M3GM meshes from obj files. and then convert it to xml with.
:: You can create M3GM meshes from obj files. and then convert it to xml.
:: onisplit v0.9.61.0 refuse to convert a single M3GM, use for that onisplit [http://mods.oni2.net/node/38 v0.9.41.0]
:: onisplit v0.9.61.0 refuse to convert a single M3GM, use for that onisplit [http://mods.oni2.net/node/38 v0.9.41.0]
:: Then you can replace old M3GM xml code with your new one.
:: Then you can replace old M3GM xml code with your new one.
:: Remember to change the links (#N) and instance IDs of the new data.
:: Remember to change the links (#N) and instance IDs of the new data.
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