OBD talk:TRAM: Difference between revisions

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[[#..._using_batch_files|There's]] a batch file available that create level0 plugins. Put the created plugin files in your GameDataFolder and run the game.
[[#..._using_batch_files|There's]] a batch file available that create level0 plugins. Put the created plugin files in your GameDataFolder and run the game.
===file structure===
TRAM
  |
  +-- header: animation type, state, flags, particle, sounds, etc.
  +-- actual animation: heights, velocities, rotations
  +-- additional data: positions, throw adjustments, selfdamage, attack parts, extents




===tags with flags===
===tags with flags===
{| class="wikitable" width=100%
|width=120px| '''tag'''
|width=60px| '''type'''
| '''description'''
|-
| todo
|
|
|}
:RuntimeLoaded
:RuntimeLoaded
:::(this bit is not animation related, it is used at runtime to mark that the animation was loaded)
:::(this bit is not animation related, it is used at runtime to mark that the animation was loaded)
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