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[[#..._using_batch_files|There's]] a batch file available that create level0 plugins. Put the created plugin files in your GameDataFolder and run the game. | [[#..._using_batch_files|There's]] a batch file available that create level0 plugins. Put the created plugin files in your GameDataFolder and run the game. | ||
===file structure=== | |||
TRAM | |||
| | |||
+-- header: animation type, state, flags, particle, sounds, etc. | |||
+-- actual animation: heights, velocities, rotations | |||
+-- additional data: positions, throw adjustments, selfdamage, attack parts, extents | |||
===tags with flags=== | ===tags with flags=== | ||
{| class="wikitable" width=100% | |||
|width=120px| '''tag''' | |||
|width=60px| '''type''' | |||
| '''description''' | |||
|- | |||
| todo | |||
| | |||
| | |||
|} | |||
:RuntimeLoaded | :RuntimeLoaded | ||
:::(this bit is not animation related, it is used at runtime to mark that the animation was loaded) | :::(this bit is not animation related, it is used at runtime to mark that the animation was loaded) |
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