User talk:Script 10k: Difference between revisions

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==My notes==
==My notes==


BINACJBOCharacter.xml
==BINACJBOCharacter.xml Flags==


Flags:
None = No effect?
'''IsPlayer''' = What the name says


'''NotInitiallyPresent''' - Only spawned by scripting (not by engine)
'''RandomCostume''' = What the name says


'''Omniscient''' - ??? (or can it see every character?)
'''NotInitiallyPresent''' = Only spawned by scripting (not by engine)


'''RandomCostume''' - What the name says
'''NonCombatant''' = AI can't attack (not sure about weapons)


'''Unkillable''' - What the name says
'''CanSpawnMultiple''' = Not necessary ''ai2_spawn'' force to spawn the character again


'''CanSpawnMultiple''' - Not necessary ''ai2_spawn'' force to spawn the character again
'''Unkillable''' = What the name says


'''InfiniteAmmo''' - What the name says
'''InfiniteAmmo''' = What the name says


'''Boss''' - It seems that makes other characters try to ignore the Boss flagged character and make the Boss flagged character focus on the player rather the other characters. Needs ''ai2_boss_battle=1'' to have effect.
'''Omniscient''' = ??? (or can it see every character?)


'''IsPlayer''' - What the name says
'''HasLSI''' = ???


'''UpgradeDifficulty''' - Allows upgrade a character if the difficulty level is higher than the normal. For example blue striker at normal level to red striker at hard level.
'''Boss''' = It seems that makes other characters try to ignore the Boss flagged character and make the Boss flagged character focus on the player rather the other characters. Needs ''ai2_boss_battle=1'' to have effect.
UpgradeDifficulty = Allows upgrade a character if the difficulty level is higher than the normal. For example blue striker at normal level to red striker at hard level.
 
'''NoAutoDrop''' = no auto-drop (doesn't drop "used" shield, "used" invisibility and LSI when killed)
 
==BINACJBOTriggerVolume.xml Flags==
'''None''' = No effect?
 
'''OneTimeEnter''' = Only works one time (Enter)
 
'''OneTimeInside''' = Only works one time (Inside)
 
'''OneTimeExit''' = Only works one time (Exit)
 
'''EnterDisabled''' = ???
 
'''InsideDisabled''' = ???
 
'''ExitDisabled''' = ???
 
'''Disabled''' = Only activated via scripting (can be useful to be active only for specific savepoints for example)
 
'''PlayerOnly''' = What the name says


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Revision as of 15:38, 21 August 2012

My notes

BINACJBOCharacter.xml Flags

None = No effect? IsPlayer = What the name says

RandomCostume = What the name says

NotInitiallyPresent = Only spawned by scripting (not by engine)

NonCombatant = AI can't attack (not sure about weapons)

CanSpawnMultiple = Not necessary ai2_spawn force to spawn the character again

Unkillable = What the name says

InfiniteAmmo = What the name says

Omniscient = ??? (or can it see every character?)

HasLSI = ???

Boss = It seems that makes other characters try to ignore the Boss flagged character and make the Boss flagged character focus on the player rather the other characters. Needs ai2_boss_battle=1 to have effect. UpgradeDifficulty = Allows upgrade a character if the difficulty level is higher than the normal. For example blue striker at normal level to red striker at hard level.

NoAutoDrop = no auto-drop (doesn't drop "used" shield, "used" invisibility and LSI when killed)

BINACJBOTriggerVolume.xml Flags

None = No effect?

OneTimeEnter = Only works one time (Enter)

OneTimeInside = Only works one time (Inside)

OneTimeExit = Only works one time (Exit)

EnterDisabled = ???

InsideDisabled = ???

ExitDisabled = ???

Disabled = Only activated via scripting (can be useful to be active only for specific savepoints for example)

PlayerOnly = What the name says

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Please feel free to contacting me at this page (bellow).


Here are the latest files: http://edt.oni2.net/temp/China_8_4.zip EdT