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==My notes== | ==My notes== | ||
[http://wiki.oni2.net/OBD:BINA/OBJC/CHAR] | |||
==BINACJBOCharacter.xml Flags== | ==BINACJBOCharacter.xml Flags== |
Revision as of 15:40, 21 August 2012
My notes
BINACJBOCharacter.xml Flags
None = No effect?
IsPlayer = What the name says
RandomCostume = What the name says
NotInitiallyPresent = Only spawned by scripting (not by engine)
NonCombatant = AI can't attack (not sure about weapons)
CanSpawnMultiple = Not necessary ai2_spawn force to spawn the character again
Unkillable = What the name says
InfiniteAmmo = What the name says
Omniscient = ??? (or can it see every character?)
HasLSI = ???
Boss = It seems that makes other characters try to ignore the Boss flagged character and make the Boss flagged character focus on the player rather the other characters. Needs ai2_boss_battle=1 to have effect. UpgradeDifficulty = Allows upgrade a character if the difficulty level is higher than the normal. For example blue striker at normal level to red striker at hard level.
NoAutoDrop = no auto-drop (doesn't drop "used" shield, "used" invisibility and LSI when killed)
BINACJBOTriggerVolume.xml Flags
None = No effect?
OneTimeEnter = Only works one time (Enter)
OneTimeInside = Only works one time (Inside)
OneTimeExit = Only works one time (Exit)
EnterDisabled = ???
InsideDisabled = ???
ExitDisabled = ???
Disabled = Only activated via scripting (can be useful to be active only for specific savepoints for example)
PlayerOnly = What the name says
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Please feel free to contacting me at this page (bellow).
Here are the latest files: http://edt.oni2.net/temp/China_8_4.zip EdT