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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (maybe Non-BINA should be named Others) |
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=== | ===OBJC=== | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
<!-- |'''[[OBD:AKEV|AKEV]]''' [[Image:Aqua Dot-Red.png]] | <!-- |'''[[OBD:AKEV|AKEV]]''' [[Image:Aqua Dot-Red.png]] | ||
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|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/WEAP|WEAP]]''' [[Image:Aqua Dot-Green.png]] | |'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/WEAP|WEAP]]''' [[Image:Aqua Dot-Green.png]] | ||
: List of weapons in a specific level which are spawned at level load. Actually only the position of them is set there. | : List of weapons in a specific level which are spawned at level load. Actually only the position of them is set there. | ||
| | |} | ||
===BINA=== | |||
{|class="wikitable" width="100%" | |||
|'''BINA/[[OBD_talk:BINA/ONIE|ONIE]]''' [[Image:Aqua Dot-Yellow.png]] | |'''BINA/[[OBD_talk:BINA/ONIE|ONIE]]''' [[Image:Aqua Dot-Yellow.png]] | ||
: ONIE is a list of all impacts effects which can happen in the game. That includes weapon particle, hand-to-hand combat and movements. The impact effects depends on source type and the material which is hit. | : ONIE is a list of all impacts effects which can happen in the game. That includes weapon particle, hand-to-hand combat and movements. The impact effects depends on source type and the material which is hit. |
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