XML:Basic tutorial: Difference between revisions

m
maybe Non-BINA should be named Others
mNo edit summary
m (maybe Non-BINA should be named Others)
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===BINA===
===OBJC===
{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
<!-- |'''[[OBD:AKEV|AKEV]]''' [[Image:Aqua Dot-Red.png]]
<!-- |'''[[OBD:AKEV|AKEV]]''' [[Image:Aqua Dot-Red.png]]
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|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/WEAP|WEAP]]''' [[Image:Aqua Dot-Green.png]]
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/WEAP|WEAP]]''' [[Image:Aqua Dot-Green.png]]
: List of weapons in a specific level which are spawned at level load. Actually only the position of them is set there.
: List of weapons in a specific level which are spawned at level load. Actually only the position of them is set there.
|-
|}
 
 
===BINA===
{|class="wikitable" width="100%"
|'''BINA/[[OBD_talk:BINA/ONIE|ONIE]]''' [[Image:Aqua Dot-Yellow.png]]
|'''BINA/[[OBD_talk:BINA/ONIE|ONIE]]''' [[Image:Aqua Dot-Yellow.png]]
: ONIE is a list of all impacts effects which can happen in the game. That includes weapon particle, hand-to-hand combat and movements. The impact effects depends on source type and the material which is hit.
: ONIE is a list of all impacts effects which can happen in the game. That includes weapon particle, hand-to-hand combat and movements. The impact effects depends on source type and the material which is hit.
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