XML:ONVL: Difference between revisions

33 bytes removed ,  9 November 2012
+ temp + cat
(Created page with " {{Template:XMLModdingHints}} {| border=0 cellspacing=20 cellpadding=0 style="margin-left:auto; margin-right:auto" | The xml code on this page is compatible with onisplit '''v...")
 
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{{XML_File_Header | type=ONVL | prev=ONSK | next=ONWC | name=Oni Variant List }}


{{Template:XMLModdingHints}}
===general information===
{| border=0 cellspacing=20 cellpadding=0 style="margin-left:auto; margin-right:auto"
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}
 
'''general information'''
* '''ONVLvariant_list.oni''' is global. (It can be found in edition/GameDataFolder/level0_... )
* '''ONVLvariant_list.oni''' is global. (It can be found in edition/GameDataFolder/level0_... )
* See also '''[[OBD_talk:ONCV|ONCV]]''' for more information.
* See also '''[[XML:ONCV|ONCV]]''' for more information.
* <u>You can't produce a list which contains a placeholder</u>. ONVL is checking all its links at game start, Oni will crash if a ONCV is missing.
* <u>You can't produce a list which contains a placeholder</u>. ONVL is checking all its links at game start, Oni will crash if a ONCV is missing.
* Create new ONCVs and add them to ONVL if you want to create groups for random designs or when you want to change character spawning on game difficulty level hard.
* Create new ONCVs and add them to ONVL if you want to create groups for random designs or when you want to change character spawning on game difficulty level hard.
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| ONCV''name'' (file suffix .oni not used)
| ONCV''name'' (file suffix .oni not used)
|}
|}
{{XML}}
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