Flatline/Dev Diary: Difference between revisions

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Happy {{LOCALDAYNAME}}.
Happy {{LOCALDAYNAME}}.
 
{{Divhide|AutoIt Stage}}
==Autoit stage==
==Autoit stage==


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*Geyser - '''FIXED''' Laggy, but normal.
*Geyser - '''FIXED''' Laggy, but normal.
*Neo - '''FIXED''' is working now, albiet a bit laggy
*Neo - '''FIXED''' is working now, albiet a bit laggy
*Iritscen - works


===October 19, 2008===
===October 19, 2008===
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*Started network code in C. -[[User:RossyMiles|RossyMiles]]
*Started network code in C. -[[User:RossyMiles|RossyMiles]]
*Got bored, and implemented a second character, that Window Two can control -[[User:Gumby|Gumby]]
*Got bored, and implemented a second character, that Window Two can control -[[User:Gumby|Gumby]]
===Octover 30, 2008===
*Started experimenting with windows in C [[User:Gumby|Gumby]]
{{Divhide|end}}
==Daodan stage==
===July 16, 2009===
After a break to work on other things, we've started up again.
*ONrGameState_NewCharacter() works
*Added structs for Character and Active Character
===November 28, 2009===
*Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.
===November 30, 2009===
*Started work on network protocol
:Things that work (client to server only...):
:*Name changing
:*Message sending
:*Initial connection packet.
===December 1, 2009===
*Fixed crash, client can receive now.
*Fixed packet system.
*Messages are relayed to the whole network
*Client now discards duplicate packets
===December 2, 2009===
*Client and server have an initial connection packet exchange
===December 3-6, 2009===
*Tested an Internet connection
*Refactored a lot of code. ;)
===December 7, 2009===
*Sent keystrokes successfully over LAN.
*Did happy dance.
*Sent keystrokes over Internet
*Taunted at Iritscen.
[[Category:Modding projects]]