XML:DOOR: Difference between revisions

16 bytes added ,  16 February 2014
m
Does InitialTransform have any effect on the door?
m (remaining questions)
m (Does InitialTransform have any effect on the door?)
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==door geometry export==
==geometry export==
  onisplit -extract:xml output_path path_to/DOOR*.oni
  onisplit -extract:xml output_path path_to/DOOR*.oni


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==door geometry import==
==geometry import==
  onisplit -create output_path path_to/DOOR*.xml
  onisplit -create output_path path_to/DOOR*.xml


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==door animation export==
==animation export==
Actually it would be ...
Actually it would be ...


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Remaining question:
; Remaining question
: Does Onisplit compensate ZAxisUp while converting OBAN*.oni to *.dae?


; Does Onisplit compensate ZAxisUp while converting OBAN*.oni to *.dae?


 
==animation import==
==door animation import==
ZAxisUp must be set in OBAN.
ZAxisUp must be set in OBAN.


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Remaining question:
; Remaining questions
 
;ZAxisUp handling
: How is ZAxisUp handled best in a 3D editor assuming Onisplit will compensate its effect?
: How is ZAxisUp handled best in a 3D editor assuming Onisplit will compensate its effect?
: Does InitialTransform have any effect on the door?




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[...]
[...]


;Remaining question:
; Remaining question
: Does reconverting an original DOOR change it in any way so that e.g. its OBAN is also required in the shared folder?
: Does reconverting an original DOOR change it in any way so that e.g. its OBAN is also required in the shared folder?




;Notes about original doors:
; Notes about original doors
: In original game levels there are files like this "M3GMdoor_1_0.oni". That's an animated door part. (Doors consist of an animated and a static part.)
: In original game levels there are files like this "M3GMdoor_1_0.oni". That's an animated door part. (Doors consist of an animated and a static part.)
: But onisplit will store animated door parts inside ONLV so we don't need extra M3GMs. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:41, 15 February 2014 (CET)
: But onisplit will store animated door parts inside ONLV so we don't need extra M3GMs. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:41, 15 February 2014 (CET)
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