8,018
edits
Paradox-01 (talk | contribs) m (remaining questions) |
Paradox-01 (talk | contribs) m (Does InitialTransform have any effect on the door?) |
||
Line 125: | Line 125: | ||
== | ==geometry export== | ||
onisplit -extract:xml output_path path_to/DOOR*.oni | onisplit -extract:xml output_path path_to/DOOR*.oni | ||
Line 133: | Line 133: | ||
== | ==geometry import== | ||
onisplit -create output_path path_to/DOOR*.xml | onisplit -create output_path path_to/DOOR*.xml | ||
Line 143: | Line 143: | ||
== | ==animation export== | ||
Actually it would be ... | Actually it would be ... | ||
Line 162: | Line 162: | ||
Remaining question: | ; Remaining question | ||
: Does Onisplit compensate ZAxisUp while converting OBAN*.oni to *.dae? | |||
==animation import== | |||
== | |||
ZAxisUp must be set in OBAN. | ZAxisUp must be set in OBAN. | ||
Line 173: | Line 172: | ||
Remaining | ; Remaining questions | ||
: How is ZAxisUp handled best in a 3D editor assuming Onisplit will compensate its effect? | : How is ZAxisUp handled best in a 3D editor assuming Onisplit will compensate its effect? | ||
: Does InitialTransform have any effect on the door? | |||
Line 194: | Line 192: | ||
[...] | [...] | ||
;Remaining question | ; Remaining question | ||
: Does reconverting an original DOOR change it in any way so that e.g. its OBAN is also required in the shared folder? | : Does reconverting an original DOOR change it in any way so that e.g. its OBAN is also required in the shared folder? | ||
;Notes about original doors | ; Notes about original doors | ||
: In original game levels there are files like this "M3GMdoor_1_0.oni". That's an animated door part. (Doors consist of an animated and a static part.) | : In original game levels there are files like this "M3GMdoor_1_0.oni". That's an animated door part. (Doors consist of an animated and a static part.) | ||
: But onisplit will store animated door parts inside ONLV so we don't need extra M3GMs. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:41, 15 February 2014 (CET) | : But onisplit will store animated door parts inside ONLV so we don't need extra M3GMs. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:41, 15 February 2014 (CET) |
edits