OniFly: Difference between revisions

185 bytes added ,  4 March 2014
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{{fmbox
  | text = This mod is no longer under development, but search the [[AEI]] for "Jetpack" to find a mod package that lets you fly around as Barabas.
  }}
OniFly is an attempt to add flight to Oni, so that the player and the enemies will be able to move freely in 3D, instead of having to do gravity's bidding.
OniFly is an attempt to add flight to Oni, so that the player and the enemies will be able to move freely in 3D, instead of having to do gravity's bidding.


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The AI don't chase the player as often as they should.
The AI don't chase the player as often as they should.
* If they have a loaded weapon, they seem to stand still and fire it until it's empty -- so no flying.
* If they have a loaded weapon, they seem to stand still and fire it until it's empty -- so no flying.
* Sometimes, they stand at the edge of a cliff and just glare at Konoko instead of chasing her (because the [[pathfinding]] AI is in control, not the [[combat AI]].
* Sometimes, they stand at the edge of a cliff and just glare at Konoko instead of chasing her (because the pathfinding AI is in control, not the combat AI.


Potential fix: Once an AI unit goes "ah!" and realizes an enemy is in front of them, we could probably make sure they stay in combat mode forever after that.
Potential fix: Once an AI unit goes "ah!" and realizes an enemy is in front of them, we could probably make sure they stay in combat mode forever after that.
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* Using custom code, it's very easy to detect & set a character's current animation and frame.
* Using custom code, it's very easy to detect & set a character's current animation and frame.
[[Category:Obsolete AE mods]]