Mod Tool/Rigging: Difference between revisions

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m (save rigged chars as *.xsi (+ Preserve IK Chains [Yes]))
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We probably have to understand Bones, effectors and their properties before we can build a well-rigged character.
We probably have to understand the different bones, effectors and their properties before we can build a well-rigged character.




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My personal knowledge in this subject is very limited, that's why the rig doesn't behave yet as it should.
My personal knowledge in this subject is very limited, that's why the rig doesn't behave yet as it should.
Atm, you are supposed to '''move only the effectors'''. (Zoom into the Schematic to see what's an effector and what's a root or bone.)


Constructive criticism is welcome.
Constructive criticism is welcome.
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* There's a bug in collada, so don't save as *.dae file.
* There's a bug in collada, so don't save as *.dae file.
* Save your progress as '''*.xsi''', in the export setting choose "'''Preserve IK Chains [X]'''".
* Save your progress as '''*.xsi''', in the export setting choose "'''Preserve IK Chains [X]'''".
* When you no longer need IK then you could use the collada formate...
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