OBD:Oni Binary Data: Difference between revisions

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(linking to pages which give better introduction to modding; finally acknowledging that we do not document Oni's runtime memory here)
(wording; linking to Instance file page)
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:''You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.''
:''You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.''


The '''OBD''' namespace is devoted to documenting Oni's static binary resources (.dat/.raw(/.sep) files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]] and [[wikipedia:Endianness|endians]] is a prerequisite.
The '''OBD''' namespace is devoted to documenting Oni's binary resources (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]] and [[wikipedia:Endianness|endians]] is a prerequisite.


This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
This database's information has been used by modders in such [[:Category:Modding projects|projects]] as:
* [[Anniversary_Edition|The Seventh Anniversary Edition]]
* [[Anniversary_Edition|The Seventh Anniversary Edition]]
* [[AE:ONK|Oni ni Kanabo]]
* [[AE:ONK|Oni ni Kanabo]]
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* [[ONI-Trainer|Oni Trainer]]
* [[ONI-Trainer|Oni Trainer]]


==Oni Binary Data Sections==
==Introductions to the types of files and data==
*[[OBD:Final.raw|Explanation of .raw files]]
*[[OBD:Instance file format|Explanation of .dat files]]
[[Image:OBD.png|right|thumb|When browsing the database, clicking this image brings you back here.]]
*[[OBD:Raw and separate file formats|Explanation of .raw and .sep files]]
* [[OBD:File types|File types in Oni's data]]
*[[OBD:File types|Database of Oni's resource types]]


===External Links===
===External Links===

Revision as of 18:57, 16 July 2014

If you want an introduction to modding that starts from square one, you should read Modding Oni.
You should start with XML if you understand the general workings of game engines and want a more friendly introduction to each type of game data.

The OBD namespace is devoted to documenting Oni's binary resources (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals and endians is a prerequisite.

This database's information has been used by modders in such projects as:

The knowledge documented here was also used to develop modding tools such as:

Introductions to the types of files and data

External Links