OBD:Oni Binary Data: Difference between revisions
Jump to navigation
Jump to search
(wording; linking to Instance file page) |
(→Introductions to the types of files and data: linking to forgotten "Data types" page; more helpful descriptions) |
||
Line 17: | Line 17: | ||
==Introductions to the types of files and data== | ==Introductions to the types of files and data== | ||
*[[OBD:Instance file format|Explanation of .dat files | *[[OBD:Instance file format|Explanation of instance files]] (.dat files) | ||
*[[OBD:Raw and separate file formats|Explanation of .raw | *[[OBD:Raw and separate file formats|Explanation of raw and separate files]] (.raw & .sep files) | ||
*[[OBD:File types|Database of Oni's resource types]] | *[[OBD:File types|Database of Oni's resource types]] (ONCC, TRAM, etc.) | ||
*[[OBD:Data types|Documentation of Oni's data types]] (integers, floats, etc.) | |||
===External Links=== | ===External Links=== | ||
*[http://ssg.oni2.net ssg's Oni Stuff] (first | *[http://ssg.oni2.net ssg's Oni Stuff] (first ever public database of resource types, and source for much of this wiki's OBD) | ||
{{OBD}} | {{OBD}} |
Revision as of 14:10, 17 July 2014
- If you want an introduction to modding that starts from square one, you should read Modding Oni.
- You should start with XML if you understand the general workings of game engines and want a more friendly introduction to each type of game data.
The OBD namespace is devoted to documenting Oni's binary resources (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals and endians is a prerequisite.
This database's information has been used by modders in such projects as:
The knowledge documented here was also used to develop modding tools such as:
Introductions to the types of files and data
- Explanation of instance files (.dat files)
- Explanation of raw and separate files (.raw & .sep files)
- Database of Oni's resource types (ONCC, TRAM, etc.)
- Documentation of Oni's data types (integers, floats, etc.)
External Links
- ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)