19,637
edits
m (contrary to Windows' claims, these are not "RAW" and "SEP" files) |
(OBJC means "Objects", not "Object Collection") |
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{{Table}} | {{Table}} | ||
|-BGCOLOR="#E9E9E9" | |-BGCOLOR="#E9E9E9" | ||
!COLSPAN=8|[[OBD:BINA/OBJC|OBJC]] : | !COLSPAN=8|[[OBD:BINA/OBJC|OBJC]] : Objects... | ||
|-ALIGN=CENTER | |-ALIGN=CENTER | ||
|WIDTH=12%|[[OBD:BINA/OBJC/CHAR|CHAR]]<BR>Character | |WIDTH=12%|[[OBD:BINA/OBJC/CHAR|CHAR]]<BR>Character | ||
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|- | |- | ||
| [[OBD:BINA/OBJC/CMBT|CJBO'''Combat'''.BINA]] | | [[OBD:BINA/OBJC/CMBT|CJBO'''Combat'''.BINA]] | ||
| Combat profile; [[OBD:BINA/OBJC|OBJC]] = | | Combat profile; [[OBD:BINA/OBJC|OBJC]] = Objects | ||
| Stores specific (non-melee) | | Stores specific (non-melee) behavior : weapon logic, etc. | ||
|- | |- | ||
| [[OBD:BINA/ONIE|EINO'''impact_effects'''.BINA]] | | [[OBD:BINA/ONIE|EINO'''impact_effects'''.BINA]] | ||
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|- | |- | ||
| [[OBD:BINA/OBJC/MELE|CJBO'''Melee Profile'''.BINA]] | | [[OBD:BINA/OBJC/MELE|CJBO'''Melee Profile'''.BINA]] | ||
| Melee profile | | Melee profile; [[OBD:BINA/OBJC|OBJC]] = Objects | ||
| Melee profiles | | Melee profiles | ||
|- | |- | ||
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---- | ---- | ||
==Level-specific BINA - [[OBD:BINA/OBJC|OBJC]] ( | ==Level-specific BINA - [[OBD:BINA/OBJC|OBJC]] (Objects)== | ||
These are stored on a level-by-level basis. The filenames link to the overview of every OBJC type. The table shows whenever an [[OBD:BINA/OBJC|OBJC]] BINA is absent from a level (empty field), in the original Oni. | These are stored on a level-by-level basis. The filenames link to the overview of every OBJC type. The table shows whenever an [[OBD:BINA/OBJC|OBJC]] BINA is absent from a level (empty field), in the original Oni. |