OBD:BINA/OBJC/WEAP: Difference between revisions
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mNo edit summary |
m (OBJC means "Objects", not "Object Collection") |
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Line 8: | Line 8: | ||
{{Table}} | {{Table}} | ||
{{OBDth}} | {{OBDth}} | ||
{{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | | {{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | objects }} | ||
{{OBDtr| 0x04 | int32 |FFFF00| 50 00 00 00 | 80 | size of the complete | {{OBDtr| 0x04 | int32 |FFFF00| 50 00 00 00 | 80 | size of the complete list from this position in bytes }} | ||
{{OBDtr| 0x08 | int32 |00FF00| 24 00 00 00 | 36 | object | {{OBDtr| 0x08 | int32 |00FF00| 24 00 00 00 | 36 | object list version }} | ||
{{OBDtr| 0x0C | int32 |00FFFF| 44 00 00 00 | 68 | size of the following element in bytes }} | {{OBDtr| 0x0C | int32 |00FFFF| 44 00 00 00 | 68 | size of the following element in bytes }} | ||
{{OBDtrBK}} | {{OBDtrBK}} |
Revision as of 15:19, 19 July 2014
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 43 4A 42 4F | OBJC | objects |
0x04 | int32 | 50 00 00 00 | 80 | size of the complete list from this position in bytes |
0x08 | int32 | 24 00 00 00 | 36 | object list version |
0x0C | int32 | 44 00 00 00 | 68 | size of the following element in bytes |
First element (black outline) | ||||
0x00 | char[4] | 50 41 45 57 | WEAP | weapon |
0x04 | int32 | 41 20 00 00 | 8257 | object ID |
0x08 | int32 | 00 00 00 00 | 0 | object flags |
0x0C | float | 0C 6E DA 41 | 27.303734 | x-position of the weapon |
0x10 | float | 00 00 50 C1 | -13.000000 | y-position (height) of the weapon |
0x14 | float | 33 E2 A3 43 | 327.767181 | z-position of the weapon |
0x18 | float | 00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
0x1C | float | 00 00 00 00 | 0.000000 | rotation on the y-axis in degrees |
0x20 | float | 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
0x24 | char[32] | "w3_phr" | link by name to global weapon class w3_phr.ONWC |
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
TURR << Other OBJC >> CHAR |
WEAP : Weapon |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |