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:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]]. | [[Image:OBD.png|right]] | ||
:''If you want an introduction to modding that starts from square one, you should read [[Modding Oni]]. You should start with [[XML]] if you understand the general workings of game engines and want a more friendly introduction to each type of game data.'' | |||
The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endians]] is a prerequisite. | The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wikipedia:Hexadecimal|hexadecimals]], [[wikipedia:Pointer (computer programming)|pointers]], and [[wikipedia:Endianness|endians]] is a prerequisite. |