BSL:Grouping: Difference between revisions
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This page and its subpages are used by templates to construct links and tables on BSL function/variable pages, the scripting task pages, and the built-in list. | This page and its subpages are used by templates to construct links and tables on BSL function/variable pages, the scripting task pages, and the built-in list. | ||
<onlyinclude>AI activity | <onlyinclude>38,AI activity,AI affiliation,AI awareness,AI debugging,AI skills,AI tasks,Animation debugging,Animation playback,Animation recording,Character appearance,Character focus,Character health,Character location,Character movement,Character physics,Cinematic controls,Combat settings,Console management,Corpse management,Door management,Environmental objects,Game debugging,Game status,Geometry debugging,Graphic settings,HUD management,Input settings,Inventory management,Obsolete commands,Particle management,Script debugging,Sound debugging,Sound playing,Text output,Trigger laser management,Trigger volume management,Turret management,Weapon physics</onlyinclude> | ||
[[Category:BSL docs]] | [[Category:BSL docs]] |
Revision as of 03:53, 11 December 2015
This page and its subpages are used by templates to construct links and tables on BSL function/variable pages, the scripting task pages, and the built-in list.
38,AI activity,AI affiliation,AI awareness,AI debugging,AI skills,AI tasks,Animation debugging,Animation playback,Animation recording,Character appearance,Character focus,Character health,Character location,Character movement,Character physics,Cinematic controls,Combat settings,Console management,Corpse management,Door management,Environmental objects,Game debugging,Game status,Geometry debugging,Graphic settings,HUD management,Input settings,Inventory management,Obsolete commands,Particle management,Script debugging,Sound debugging,Sound playing,Text output,Trigger laser management,Trigger volume management,Turret management,Weapon physics