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Paradox-01 (talk | contribs) (as we Germans say "now it made click" ^_^) |
Paradox-01 (talk | contribs) m (exploring Mad Bomber particle) |
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===Exploring Mad Bomber particle=== | |||
What triggers Mad Bomber's explosion? | |||
ONCCmad_bomber.xml | |||
<DeathParticle>mad_e01</DeathParticle> | |||
Particle structure | |||
mad_e01 from ONCC <DeathParticle>, self: <TexGeom>count3 ( <Invisible> true ) | |||
| | |||
+-- mad_p01 from <Emitters><Emitter><Class>, self: <TexGeom>count3 | |||
+-- mad_p04 from <Emitters><Emitter><Class>, self: <TexGeom>count1 ( <Invisible> true ) | |||
+-- mad_e02 from <Events><Lifetime><CollisionEffect><Effect>, self: <TexGeom>count3 ( <Invisible> true ) | |||
| | |||
+-- mad_p02 from <Emitters><Emitter><Class>, self: <TexGeom>count2 | |||
+-- mad_e03 from <Events><Lifetime><CollisionEffect><Effect>, self: <TexGeom>count3 ( <Invisible> true ) | |||
| | |||
+-- mad_p03 from <Emitters><Emitter><Class>, self: <TexGeom>count1 | |||
+-- mad_x01 from <Events><Lifetime><CollisionEffect><Effect>, self: <TexGeom>lensflare01 (really visible?) | |||
| | |||
+-- mad_f01 from <Emitters><Emitter><Class>, self: <TexGeom>lensflare01 (rally visible?) | |||
+-- mad_f02 from <Emitters><Emitter><Class>, self: <TexGeom>smoke | |||
+-- mad_f03 from <Emitters><Emitter><Class>, self: <TexGeom>bloodyfoot | |||
| | | |||
| +-- mad_f05 from <Emitters><Emitter><Class>, self: <TexGeom>smoke | |||
| | |||
+-- mad_f04 from <Emitters><Emitter><Class>, self: <TexGeom>w5_fireball | |||
Add screenshots of all <TexGeom> content. | |||
Add screenshots of total scene and illustrate the parts. | |||
Questions: | |||
* Why invisible textures? | |||
* Are lensflare01 textures really visible? | |||
* ... | |||
Random observations: | |||
* Each "count" textured particle comes with its own timer sound | |||
* "x" particle holds an sbg sound | |||
* "e3" seems to provide a safety distance towards level geometry: <WallOffset>0.2</WallOffset> | |||
* ... | |||
Naming: | |||
e - emitter particle (usually used for positioning) | |||
p - particle (holding the TexGeom of interest) | |||
f - "fire" particle | |||
x - "explosion" particle | |||
h2h - hand to hand combat (contains child with health indicator?) | |||
c - ? | |||
env - environment (permanent non-decal) | |||
d - decal (permanent texture) | |||
w - weapon (moving) | |||
... | |||
===Discussion on <StopIfBreakable />=== | ===Discussion on <StopIfBreakable />=== | ||
'''Controversial phrase:''' | '''Controversial phrase:''' |
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