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Paradox-01 (talk | contribs) m (level reimports: automatic gunk flag recovery will be also laborious) |
Paradox-01 (talk | contribs) mNo edit summary |
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==Dev notes for the remake== | ==Dev notes for the remake== | ||
Currently working on: | Currently working on: set default ground and PF for fast tests | ||
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# connect master with shared classes [x] | # connect master with shared classes [x] | ||
# transfer ONLV door locklights to particle collection [x] | # transfer ONLV door locklights to particle collection [x] | ||
# transfer animated objects to physics file [] | # transfer animated objects to physics file [x] | ||
# populate master file with "script" geometry [x] (those are named ''LevelName'''''_script_'''''scriptId''.dae, static parts of animated objects) | # populate master file with "script" geometry [x] (those are named ''LevelName'''''_script_'''''scriptId''.dae, static parts of animated objects) | ||
: count: 11 | |||
: count: | |||
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# file association dat [] | # file association dat [] | ||
# gunk flag recovery for special textures (ONLV's ONOA and AKEV's AGQG and AKEV's texture list must be read for this) [] (laborious) | # gunk flag recovery for special textures (ONLV's ONOA and AKEV's AGQG and AKEV's texture list must be read for this) [] (laborious) | ||
: count: | # take OniSplit conversion into background worker and add a progress bar [] | ||
: count: 13 | |||
: difficulty: high | : difficulty: high | ||
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'''features that are unlikely to happen''' | '''features that are unlikely to happen - so this is kind of a wishlist''' | ||
# edit old corpses | # edit old corpses | ||
# automatic sound creation | # automatic sound creation | ||
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# file context menu xml (multiple options) [] | # file context menu xml (multiple options) [] | ||
# folder context menu (built dat) [] | # folder context menu (built dat) [] | ||
# use only one Onisplit process to speed up conversions ? [] | |||
# unlock savegame slot that is required for own tests but has never been used so far [] | |||
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