Talk:Mod Tool/OniTools addon: Difference between revisions

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m (level reimports: automatic gunk flag recovery will be also laborious)
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==Dev notes for the remake==
==Dev notes for the remake==
Currently working on: OBOA-to-Physics.xml
Currently working on: set default ground and PF for fast tests




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# connect master with shared classes [x]
# connect master with shared classes [x]
# transfer ONLV door locklights to particle collection [x]
# transfer ONLV door locklights to particle collection [x]
# transfer animated objects to physics file []
# transfer animated objects to physics file [x]
# populate master file with "script" geometry [x] (those are named ''LevelName'''''_script_'''''scriptId''.dae, static parts of animated objects)
# populate master file with "script" geometry [x] (those are named ''LevelName'''''_script_'''''scriptId''.dae, static parts of animated objects)
# transfer spawnable geometry to master file []
: count: 11
: count: 12




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# file association dat []
# file association dat []
# gunk flag recovery for special textures (ONLV's ONOA and AKEV's AGQG and AKEV's texture list must be read for this) [] (laborious)
# gunk flag recovery for special textures (ONLV's ONOA and AKEV's AGQG and AKEV's texture list must be read for this) [] (laborious)
: count: 12
# take OniSplit conversion into background worker and add a progress bar []
: count: 13
: difficulty: high
: difficulty: high


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'''features that are unlikely to happen'''
'''features that are unlikely to happen - so this is kind of a wishlist'''
# edit old corpses
# edit old corpses
# automatic sound creation
# automatic sound creation
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# file context menu xml (multiple options) []
# file context menu xml (multiple options) []
# folder context menu (built dat) []
# folder context menu (built dat) []
# use only one Onisplit process to speed up conversions ? []
# unlock savegame slot that is required for own tests but has never been used so far []




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