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Paradox-01 (talk | contribs)  (getting this out of my head)  | 
				Paradox-01 (talk | contribs)  mNo edit summary  | 
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* temperature affects characters (not a must-have)  | * temperature affects characters (not a must-have)  | ||
* emotions affects characters (not a must-have, rage enhances Daodan powers to a limited degree)  | * emotions affects characters (not a must-have, rage enhances Daodan powers to a limited degree)  | ||
==Oni 2 game tech demo==  | |||
Checklist  | |||
* two test levels  | |||
* main menu  | |||
* background music  | |||
* save game state  | |||
* read game state  | |||
* HUD ("circular" health bar, item slots)  | |||
* text pages for diary, etc.  | |||
* fbx import of old objects  | |||
** static  | |||
** pushable  | |||
** throwable  | |||
** animated  | |||
* new animated objects with collision box to stand on  | |||
* CJBO equivalents (characters, console, door, trigger (laser), trigger volume, ...)  | |||
* compass (objective)  | |||
* LSI  | |||
* fbx import and usage of old characters  | |||
** healing by hypo and level areas  | |||
** combining character parts to one model  | |||
** rigging the model  | |||
*** minimum TRAC-TRAM integration I (walk cycle and idle)  | |||
*** minimum TRAC-TRAM integration II (combat idle, punch, kick, block, half-damage, unblockable, super)  | |||
*** minimum TRAC-TRAM integration III (throws)  | |||
*** minimum TRAC-TRAM integration IV (throwable objects)  | |||
*** overlay animations  | |||
**** aiming  | |||
**** holstering  | |||
**** h2h weapons  | |||
*** prone mode  | |||
* extend keyboard and mouse controls  | |||
* particle  | |||
* two weapons  | |||
* ammo type ballistic ammo  | |||
* ammo type energy cell  | |||
* AI  | |||
** patrol paths and pathfinding  | |||
** recreation of basic ONCC properties (incl. shooting inaccuracy)  | |||
* h2h-specific animations  | |||
** startle  | |||
** stun  | |||
** knockdown  | |||
** blowup  | |||
** got hit animation  | |||
*** got hit animation (CBPM-specific)  | |||
** throws mechanics  | |||
** follow me command, stop command  | |||
** alarm behavior  | |||
* CBPM-specific bullet hit behavior  | |||
* add effects via mini ONIE-TMBD-MTRL complex  | |||
* driving a truck  | |||
* lightning  | |||
* finding a BSL equivalent  | |||
* team support (easy methods to make project contributions)  | |||
* weather (rain, snow, wind, dust, lightning)  | |||
* MP ?  | |||
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