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Paradox-01 (talk | contribs) No edit summary  | 
				Paradox-01 (talk | contribs)  m (+ skydome)  | 
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Checklist  | Checklist  | ||
* two levels (to test normal level load routine and [https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/HowTo/ level streaming])  | * two levels (to test normal level load routine and [https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/HowTo/ level streaming])  | ||
* skydome  | |||
* lightning  | |||
* main menu  | * main menu  | ||
* background music  | * background music  | ||
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** static  | ** static  | ||
** pushable  | ** pushable  | ||
** animated  | ** animated  | ||
*   | * animated objects with collision box to stand on  | ||
* objects that can be thrown  | |||
* CJBO equivalents (characters, console, door, trigger (laser), trigger volume, ...)  | * CJBO equivalents (characters, console, door, trigger (laser), trigger volume, ...)  | ||
* compass (objective)  | * compass (objective)  | ||
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**** h2h weapons  | **** h2h weapons  | ||
*** prone mode  | *** prone mode  | ||
*   | * keyboard and mouse controls  | ||
* particle  | * particle (attachable to env, weap, char)  | ||
** weather (rain, snow, wind, dust, lightning)  | |||
* two weapons  | * two weapons  | ||
* ammo type ballistic ammo  | * ammo type: ballistic ammo  | ||
* ammo type energy cell  | * ammo type: energy cell  | ||
* AI  | * AI  | ||
** patrol paths and pathfinding  | ** patrol paths and pathfinding  | ||
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** alarm behavior  | ** alarm behavior  | ||
* CBPM-specific bullet hit behavior  | * CBPM-specific bullet hit behavior  | ||
* add effects via   | * add effects via ONIE-TMBD-MTRL mini complex  | ||
* driving a truck  | * driving a truck  | ||
* finding a BSL equivalent  | * finding a BSL equivalent  | ||
* team support (easy methods to make project contributions)  | * team support (easy methods to make project contributions)  | ||
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