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==Oni 2 game tech demo==  | ==Oni 2 game tech demo==  | ||
Everyone could pickup one of these points and investigate how to implement it.  | |||
If successful that person would write down a mini-tutorial here on OniGalore so others could see progress and learn from the documentation to perhaps pickup the next, somewhat more complex point.  | |||
There could be project files on a cloud drive as long as there aren't too many people involved (otherwise a SVN). New files could be uploaded into a revision folder. Users could test the changes and then update the project in the cloud.  | |||
Features the demo should include:   | |||
* two levels (to test normal level load routine and [https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/HowTo/ level streaming])  | * two levels (to test normal level load routine and [https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/HowTo/ level streaming])  | ||
* skydome  | * skydome  | ||
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