Blender: Difference between revisions
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Q: How do you show normals? | Q: How do you show normals? | ||
:A: '''Press N''' to toggle for a panel | :A: '''Press N''' to toggle for a panel with more properties. Scroll down to '''Mesh Display section'''. You likely want to click on the '''faces symbol'''. | ||
Q: How do you '''edit UVs'''? | Q: How do you '''edit UVs'''? | ||
:A: | :A: |
Revision as of 21:37, 12 September 2017
This page is unfinished. Can you fill in any missing information? |
For now have a look HERE.
Controls
Blender is so radical different from any other tool that you maybe want to customize the controls.
In that case have a look at:
- File > User Preferences... > Input > 3D View > 3D View (Global)
Viewport
Q: How can I change the display mode to see textures?
- A: At the bottom, click at the circle button to get a dropdown menu.
- Texture gives you just rough shading.
- Use Material instead to see textures plus rough shading.
UI
Q: How do you close panels?
Tools and actions
Q: How do you select faces, edges and vertecies (points)?
- A: There are controls at the bottom of the viewport. While being in Edit Mode, make the Edge symbol active. Right-click a component to select it. Use Shift to add or subtract.
Q: How to (de)select all.
- A: Press A.
Q: How do you fill holes in meshes?
- A: Select edges of the hole. Press F to make a N-gon face or press F + Alt to make a triangulated face.
Q: How do you show normals?
- A: Press N to toggle for a panel with more properties. Scroll down to Mesh Display section. You likely want to click on the faces symbol.
Q: How do you edit UVs?
- A: