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Paradox-01 (talk | contribs) m (performance saver: use "UCX_" as name for collision objects in FBX, uncheck "Auto Generate Collision")  | 
				Paradox-01 (talk | contribs)  m (a few notes on the health bar)  | 
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====HUD====  | ====HUD====  | ||
'''Oni 1 vanilla health bar behavior'''  | |||
If base health is 200 points...  | |||
* remaining health is flashing at 60 points every 2s one time  | |||
* remaining health is flashing at 1 point every 1s two times  | |||
* critical health sound loop at 39 points (minimum sound volume)  | |||
* critical health sound loop at 1 point (max. sound volume)  | |||
* health drain animation from 200 to 1 health points takes 5s  | |||
* health gain animation speed is determined by [[XML:ONCC#.3CInventoryConstants.3E|HypoRegenerationRate in ONCC]]  | |||
* overpower health gain animation has an overpower sound of an approximate volume of 75% while overpower sound is played at 100% volume once overpower gain ended and drops again  | |||
====Normal maps====  | ====Normal maps====  | ||
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