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Paradox-01 (talk | contribs) m (+ hypospray glow texture)  | 
				Paradox-01 (talk | contribs)  m (a few thought on sockets and powerups)  | 
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====  | ====Difficulty====  | ||
Easy  | |||
* -20%? health for foes   | |||
Normal  | |||
Hard  | |||
* +20%? health for foes  | |||
* foe class upgrade?  | |||
Extreme  | |||
* shorter reaction times of AI ("killmequick")  | |||
* powerups on the ground can be destroyed quite easily by projectiles or heavy h2h attacks  | |||
** ammo -> blast damage and fire  | |||
** cell -> blast damage and stun effect  | |||
** hypo -> little blast damage and a cloud of healing gas  | |||
** shield -> major blast damage  | |||
** invis -> blinding  | |||
** LSI -> mission failed ?  | |||
====Powerups====  | |||
If powerups don't spam the area they should fall to the ground after use. They should be throwable and kickable to attract the attention of foes.  | |||
=====Hyposprays=====  | =====Hyposprays=====  | ||
'''Object creation'''  | '''Object creation'''  | ||
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* health bar interaction (the pretty, circular one)  | * health bar interaction (the pretty, circular one)  | ||
* usage of visible hypospray slots on the character ? (think of belts or vest pockets)  | * usage of visible hypospray slots on the character ? (think of belts or vest pockets)  | ||
** "sockets" can be used for this  | |||
'''Disadvantage of sockets'''  | |||
* They have to be defined in the skeleton.  | |||
* Weapons and items would quickly make the appearance of a character very crowded.  | |||
** Maybe there should be a weight penalty to motivate h2h combat. As less items you carry around as faster, powerful and agile you are. Reminded to Ultra saiyan vs Super saiyan?   | |||
====HUD====  | |||
'''Health bar interaction'''  | '''Health bar interaction'''  | ||
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'''  | '''Health bar recreation'''  | ||
There are basically two options. We use either a dynamic material (computed texture) or real textures for the health bar.  | There are basically two options. We use either a dynamic material (computed texture) or real textures for the health bar.  | ||
====Normal maps====  | ====Normal maps====  | ||
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