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Paradox-01 (talk | contribs) m (+ hypospray glow texture) |
Paradox-01 (talk | contribs) m (a few thought on sockets and powerups) |
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==== | ====Difficulty==== | ||
Easy | |||
* -20%? health for foes | |||
Normal | |||
Hard | |||
* +20%? health for foes | |||
* foe class upgrade? | |||
Extreme | |||
* shorter reaction times of AI ("killmequick") | |||
* powerups on the ground can be destroyed quite easily by projectiles or heavy h2h attacks | |||
** ammo -> blast damage and fire | |||
** cell -> blast damage and stun effect | |||
** hypo -> little blast damage and a cloud of healing gas | |||
** shield -> major blast damage | |||
** invis -> blinding | |||
** LSI -> mission failed ? | |||
====Powerups==== | |||
If powerups don't spam the area they should fall to the ground after use. They should be throwable and kickable to attract the attention of foes. | |||
=====Hyposprays===== | =====Hyposprays===== | ||
'''Object creation''' | '''Object creation''' | ||
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* health bar interaction (the pretty, circular one) | * health bar interaction (the pretty, circular one) | ||
* usage of visible hypospray slots on the character ? (think of belts or vest pockets) | * usage of visible hypospray slots on the character ? (think of belts or vest pockets) | ||
** "sockets" can be used for this | |||
'''Disadvantage of sockets''' | |||
* They have to be defined in the skeleton. | |||
* Weapons and items would quickly make the appearance of a character very crowded. | |||
** Maybe there should be a weight penalty to motivate h2h combat. As less items you carry around as faster, powerful and agile you are. Reminded to Ultra saiyan vs Super saiyan? | |||
====HUD==== | |||
'''Health bar interaction''' | '''Health bar interaction''' | ||
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''' | '''Health bar recreation''' | ||
There are basically two options. We use either a dynamic material (computed texture) or real textures for the health bar. | There are basically two options. We use either a dynamic material (computed texture) or real textures for the health bar. | ||
====Normal maps==== | ====Normal maps==== |
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