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Paradox-01 (talk | contribs) m (removed obsolete image caption)  | 
				Paradox-01 (talk | contribs)  m (→Widgets:  F1 for wireframe mode in Unreal Editor)  | 
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====Widgets====  | ====Widgets====  | ||
[[Image:ue4_open_close_a_menu_widget.jpg|400px|right|thumb]]  | [[Image:ue4_open_close_a_menu_widget.jpg|400px|right|thumb|For testing purposes H key is used to show the pause menu. F1 will let the Unreal Editor switch wireframe mode.]]  | ||
<!--obsolete with IsValid node [[Image:ue4_create_widget_ref_after_BeginPlay.jpg|400px|right|thumb|Creating a menu reference at BeginPlay. Reminder: "Cast To ..." node is used to get variables from another blueprint.]]-->  | <!--obsolete with IsValid node [[Image:ue4_create_widget_ref_after_BeginPlay.jpg|400px|right|thumb|Creating a menu reference at BeginPlay. Reminder: "Cast To ..." node is used to get variables from another blueprint.]]-->  | ||
Any key can be used to open a menu. But when the game gets paused too then pressing the same key again cannot close the menu.  | Any key can be used to open a menu. But when the game gets paused too then pressing the same key again cannot close the menu.  | ||
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Buttons have 4 styles: Normal, Hovered, Pressed, Disabled.  | Buttons have 4 styles: Normal, Hovered, Pressed, Disabled.  | ||
For now lets use only 2   | For now lets use only 2 textures: one for Normal, one for Hovered and Pressed.  | ||
The Disabled style just uses a tint color on the Normal texture with an RGBA of 000000FF.  | The Disabled style just uses a tint color on the Normal texture with an RGBA of 000000FF.  | ||
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