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Paradox-01 (talk | contribs) m (+cat) |
Paradox-01 (talk | contribs) m (for character materials activate "Used with Skeletal Mesh") |
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* In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram. | * In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram. | ||
* https://docs.unrealengine.com/en-us/Engine/Animation/AnimHowTo/LayerEditing | * https://docs.unrealengine.com/en-us/Engine/Animation/AnimHowTo/LayerEditing | ||
==Material editor== | |||
===Character textures=== | |||
For character materials activate "Used with Skeletal Mesh" property in Usage section. If disabled a gray checkerboard texture will be displayed on the character. |
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