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Oni starts us off with a seemingly controlled situation; the WCG is in charge, putting the world into a kind of stasis. On a more personal level, Konoko has been trained as a cop and has an SLD assistant, and that world's all she's ever known. The end of Oni, however, leaves us with everything being turned on its head. Therefore, I think it's natural to be led to the notion of opposites, for both story-following and story-telling reasons: | Oni starts us off with a seemingly controlled situation; the WCG is in charge, putting the world into a kind of stasis. On a more personal level, Konoko has been trained as a cop and has an SLD assistant, and that world's all she's ever known. The end of Oni, however, leaves us with everything being turned on its head. Therefore, I think it's natural to be led to the notion of opposites, for both story-following and story-telling reasons: | ||
Oni | Oni => Oni 2<br /> | ||
Order => Chaos | Order => Chaos | ||
Oni | Oni was about a seed of chaos growing in an orderly (controlled) world, and Oni 2 can be about a seed of order (control) growing amidst chaos. | ||
Oni | Oni => Oni 2<br /> | ||
Isolation => Belonging | |||
Oni | Oni was about Konoko working alone, losing anyone that she had left to trust, so let's make Oni 2 about working with others as part of a group ("<u>Someone</u> left to trust"). Plus, I'm inspired by guido's art, in particular '''[[:Image:GUIDO_rendezvous.jpg|this piece]]''', which is my favorite. I really want to see Mai be part of a team like that; even if it turns out that not every member of the group is entirely allied or trustworthy.... | ||
Oni => Oni 2 (=> Oni 3)<br /> | |||
Technology => Nature (=> Spirit)<br /> | |||
Oni was about a world encompassed by technology, surrounded by concrete, plastic and glass. Oni 2 would open up the game's vista to show the natural world as well, without abandoning the cyberpunk aesthetic in the urban environments. Oni 3, if made, would advance in the direction of "spirit" or energy. The technology shown in the games would also advance from the genre of '''cyberpunk''' (with its focus on distinctly mechanical objects such as robots and cybernetic prosthetics) to '''biopunk''' (biological/genetic manipulation) in Oni 2, and then to '''nanopunk''' (nanotech tools and human augmentation) in Oni 3. In Oni 2, human-made biotech would be used in an attempt to neutralize Daodan hosts, and in Oni 3 nanomachines would also be used, however in the end the Daodan organism would prove superior to everything, and completely unstoppable, except by the symbiotes themselves. If the game series was only going to be a duology and not a trilogy, then I would probably work a modest amount of nanotech into the second game, but the overall story arc would not be as satisfying on this particular level since the idea is to have the Daodan "tried" by successive challenges and rise above them. | |||
==Conflict== | ==Conflict== | ||
With the above in mind, here are the forms of conflict I would like to focus on: | With the above in mind, here are the forms of conflict I would like to focus on: | ||
* Man vs. Man | *Man vs. Man: there's going to be plenty of this kind of conflict all over the world — debates over whether the Daodan is needed or whether it's too risky; how to fight against the Wilderness, potentially with risky countermeasures; fights over land with working ACCs; fights with Syndicate warlords who want a piece of the world for themselves.... | ||
* Man vs. Nature | *Man vs. Nature: the plot can serve as an analogue to the global conflict between our selfish desires as a race and the needs of the planet; is there no way to co-exist peacefully with the Wilderness, alien though it may be? This is the conundrum that all of mankind is facing, but especially Mai. | ||
* Man vs. Self | *Man vs. Self: Mai feels guilty for the Cataclysm she caused. She's not sure she made the right choice, and after being betrayed by, or at least having to fight, her former agency as well as her brother, she has lost the ability to trust people. Her [[wiktionary:agon|agon]] is her inner guilt and her unwillingness to trust others, but she has to learn to trust and work with the other characters in order to prevent more disasters like the one she had to bring about the last time she worked alone. Finally, she's concerned about how her Imago form will turn out (if we don't have her already at that stage when Oni 2 begins). All of these are internal struggles that weigh down on Mai's psyche. | ||
Additional possible themes are (1) parental relationships — the need for us to become independent of our parents as we develop into our own person, and (2) preparing for the responsibility of parenthood — given that Mai will be reunited with her father, and given that the Chrysalis inside her could be considered a metaphor for pregnancy. | |||
==Gameplay== | ==Gameplay== | ||
Assuming we had the use of Oni's original engine, or had totally reproduced its behaviors, what areas can we work on for an Oni 2? What areas of Oni needed improvement? The melee combat is probably the area we'd need to focus on the least, as it is the most polished. Our time would be better spent in areas dictated by Oni 2's story, or by [[Review criticisms|criticisms]] of Oni | Assuming we had the use of Oni's original engine, or had totally reproduced its behaviors, what areas can we work on for an Oni 2? What areas of Oni needed improvement? The melee combat is probably the area we'd need to focus on the least, as it is the most polished. Our time would be better spent in areas dictated by Oni 2's story, or by [[Review criticisms|criticisms]] of Oni. Too many bullet points on our feature list will result in another Oni project that takes longer than planned, so let's keep it to a minimum. Here's my suggestions: | ||
*Slightly improved melee: now with parrying, grappling, and throw escapes. | *Slightly improved melee: now with parrying, grappling, and throw escapes. | ||
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*Stealth; either the use of disguises, or else simply allowing Mai to sneak up to or around enemies, is a "must" in my opinion. I would like to allow players to do [http://tvtropes.org/pmwiki/pmwiki.php/Main/PacifistRun pacifist runs]. | *Stealth; either the use of disguises, or else simply allowing Mai to sneak up to or around enemies, is a "must" in my opinion. I would like to allow players to do [http://tvtropes.org/pmwiki/pmwiki.php/Main/PacifistRun pacifist runs]. | ||
==Art== | |||
Oni => Oni 2 (=> Oni 3)<br /> | |||
Blue => Green (=> Yellow) | |||
Oni's logo sets up the color blue as the primary color of the game (though BWest did take steps to reduce the amount of blue actually used in levels), and this is fitting since the focus is on technology, typically represented by that color. Since Oni 2 would add the element of nature, its logo would be green in place of Oni's blue. Oni 3, if made, would use yellow as its thematic color to represent energy and the spirit. Of course, yellow is an overwhelming color and is best used sparingly, so it would be a frequent choice of highlight/detail color in levels but would not be allowed to dominate the color palette. | |||
==Loose Threads== | ==Loose Threads== | ||
Things from Oni | Things from Oni that we want to make reference to or develop on, even if trivially. | ||
*[[:Image:TXMPPOSTER1.png|Hapémask]] | *[[:Image:TXMPPOSTER1.png|Hapémask]] | ||
*The [[Marionette]] project | *The [[Marionette]] project | ||
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**"cyber drugs" | **"cyber drugs" | ||
**"Others claim a connection between the Syndicate and the remnants of the countries erased by the World Coalition Government's land grab." | **"Others claim a connection between the Syndicate and the remnants of the countries erased by the World Coalition Government's land grab." | ||
[[Category:Oni 2]] | [[Category:Oni 2]] |