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m (→Daodan: wording tweaks) |
(couple additions, inspired by a gibberish translation) |
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==Possible themes/events== | ==Possible themes/events== | ||
* Capture of | * Mai maintaining a territory in a decaying city, as a Daodan warlord who protects the locals from marauders | ||
* Capture of Mai using nanotech or phase tech | |||
* Mai __ her Imago stage | * Mai __ her Imago stage | ||
** Reaches | ** Reaches | ||
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A certain '''pretense of agency''' can be enjoyable, even in a linear story. E.g., “Assemble a team from around the world to accomplish your mission”. Even if the player doesn’t get to choose where to go first, the phrasing suggests that the player is the one in the driver’s seat.<br /> | A certain '''pretense of agency''' can be enjoyable, even in a linear story. E.g., “Assemble a team from around the world to accomplish your mission”. Even if the player doesn’t get to choose where to go first, the phrasing suggests that the player is the one in the driver’s seat.<br /> | ||
<br /> | <br /> | ||
It might be rewarding to start off with | It might be rewarding to start off with Mai taking orders as in Oni, then '''breaking out''' after a certain point and making important decisions on her own.<br /> | ||
<br /> | <br /> | ||
Players who care about plot and character backstory love it when writers plan ahead. They eat it up when those little '''enigmatic nuggets''' that you drop in a corner of game 1 suddenly become meaningful in game 2 or 3. Far from a simple parlor trick for the gamer’s amusement, this practice wins you respect from the gamer, as evidence that you are adept at your storytelling craft. Regular TV viewers are starved for stories that are planned ahead, as TV (at least in America) is absolutely awful at pre-planning stories and then following through on those plans across multiple seasons.<br /> | Players who care about plot and character backstory love it when writers plan ahead. They eat it up when those little '''enigmatic nuggets''' that you drop in a corner of game 1 suddenly become meaningful in game 2 or 3. Far from a simple parlor trick for the gamer’s amusement, this practice wins you respect from the gamer, as evidence that you are adept at your storytelling craft. Regular TV viewers are starved for stories that are planned ahead, as TV (at least in America) is absolutely awful at pre-planning stories and then following through on those plans across multiple seasons.<br /> | ||
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==Psychology== | ==Psychology== | ||
If we are going to explore | If we are going to explore Mai’s mind, Evangelion-style, look at the Buddhist concept of [[wp:Bardo|bardo]]. | ||
Mai may also be tormented by visions of what she might become, at least as projected fears from her subconscious, based on myths like the Hannya, and ancestral species like colugos and tree shrews which the Daodan can sense DNA from inside of her. | |||
"Why do people fight?" (Touma Kishinden Oni ED). Animé often asks this question. One possible answer is, “Because they hurt. They receive pain and wish to pass this pain onto others in order to lessen its burden. When life ceases to have pain, it will cease to injure.” It’s good for bad guys to have some kind of philosophy to explain their actions. | "Why do people fight?" (Touma Kishinden Oni ED). Animé often asks this question. One possible answer is, “Because they hurt. They receive pain and wish to pass this pain onto others in order to lessen its burden. When life ceases to have pain, it will cease to injure.” It’s good for bad guys to have some kind of philosophy to explain their actions. | ||
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What would have happened during the Bio-Crisis to the indigenous peoples still living in certain places in South America and Africa? One would expect that, without ACCs, they were wiped out, but what if they’ve adapted to the Wilderness somehow? | What would have happened during the Bio-Crisis to the indigenous peoples still living in certain places in South America and Africa? One would expect that, without ACCs, they were wiped out, but what if they’ve adapted to the Wilderness somehow? | ||
At the outset of the game, perhaps Mai herself is ensconced in the Wilderness as a feared tribal warlord, and the player controls another character who on an expedition to find her, Heart of Darkness-style, in order to plead a case for helping the world again. This would probably make more sense as an opening to an Oni 3. | |||
==Daomen== | ==Daomen== | ||
(Note that "Daomen" is a placeholder name and will not be used in the final story.) | (Note that "Daomen" is a silly placeholder name and will not be used in the final story.) | ||
Who might have made the Daodan (see below for speculation on a natural Daodan)? Is the Wilderness indicative of their biosphere? What might they look like? Could they be evolved from another path of life — say, saurian, avian, or cetacean? Even if such an alien is bigger than us, it could still be a child; our normal assumptions are unfounded when dealing with alien life. We don’t know how they reason, or if they comprehend emotions like ours. | Who might have made the Daodan (see below for speculation on a natural Daodan)? Is the Wilderness indicative of their biosphere? What might they look like? Could they be evolved from another path of life — say, saurian, avian, or cetacean? Even if such an alien is bigger than us, it could still be a child; our normal assumptions are unfounded when dealing with alien life. We don’t know how they reason, or if they comprehend emotions like ours. |