Oni (folder)/GameDataFolder/IGMD/Airport: Difference between revisions

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==Level logic for Chapter 4:TIGER BY THE TAIL==
This folder contains the level logic for [[{{C4}}]], AKA '''Airport Assault''' (Vansam Regional Airport). This level's data is stored in level4_Final.dat/raw(/sep).
aka '''Airport Assault''' (Vansam Regional Airport)
 
===Associated binaries===
==Contents==
*level4_Final.dat
*level4_Final.raw
===Original contents===
*[http://geyser.oni2.net/OSL/IGMD/Airport/airport_cutscene.bsl airport_cutscene.bsl]
*[http://geyser.oni2.net/OSL/IGMD/Airport/airport_cutscene.bsl airport_cutscene.bsl]
*[http://geyser.oni2.net/OSL/IGMD/Airport/airport_main.bsl airport_main.bsl]
*[http://geyser.oni2.net/OSL/IGMD/Airport/airport_main.bsl airport_main.bsl]
*[http://geyser.oni2.net/OSL/IGMD/Airport/airport1_level_logic.bsl airport1_level_logic.bsl]
*[http://geyser.oni2.net/OSL/IGMD/Airport/airport1_level_logic.bsl airport1_level_logic.bsl]
*[[BSL:Tutorial/airport1_level_logic.bsl|airport1_level_logic.bsl]] (wikified version)


==="Overcommented" version (not online yet)===
[[Category:Game directory map]]
*airport_cutscene.bsl
*airport_main.bsl
*airport1_level_logic.bsl
===Rewritten version (not online yet)===
*different filenames...
 
==Available mods==
 
[http://your_mom.oni2.net/Downloads/Scripts%20By%20Various%20Authors/Aftermath.zip Aftermath]<br>
[http://your_mom.oni2.net/Downloads/Scripts%20By%20Various%20Authors/Aftermath%20II.zip Aftermath II]<br>
[http://your_mom.oni2.net/Downloads/Scripts%20By%20Various%20Authors/Aftermath%20III.zip Aftermath III]<br>
[http://your_mom.oni2.net/Downloads/Scripts%20By%20Various%20Authors/Aiport_Assault_The_Civilians_Attack_v0[1].1__Alpha_Version_.zip Civilians Attack]<br>
[http://your_mom.oni2.net/Downloads/Scripts%20By%20Various%20Authors/airport%20assault%20-2-%20v1.0.zip Version 2]<br>
 
==Related issues==

Latest revision as of 19:00, 22 July 2020

This folder contains the level logic for CHAPTER 04 . TIGER BY THE TAIL, AKA Airport Assault (Vansam Regional Airport). This level's data is stored in level4_Final.dat/raw(/sep).

Contents