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::::It wasn't hard, I took the OBAN geyser made for the delorean, put them in level8 folder, imported the steambo to level8, edited the cutscene to show only the steambo. But it only works for that brief scene. The van re-appears with the strikers right after that scene [[User:EdT|EdT]] 06:53, 17 August 2008 (CEST) | ::::It wasn't hard, I took the OBAN geyser made for the delorean, put them in level8 folder, imported the steambo to level8, edited the cutscene to show only the steambo. But it only works for that brief scene. The van re-appears with the strikers right after that scene [[User:EdT|EdT]] 06:53, 17 August 2008 (CEST) | ||
::::As far as I can see, you didn't use the animated wheels (admittedly, the glass makes this hard to notice, and then the car heads towards the camera). Considering the "caliber" of the damage, maybe the car needs to be made bigger (it will be bigger anyway if you match the spacing of the wheel OBANs), and in any case the blades at the front should be replaced with something more consistent with the damage, like a huge plough/ram. Another thing to change is the color (I'd rotate the color map to make it blue or green or whatever; however, you'll have to make clever use of masks to avoid messing up the rust). Maybe an even more creative retexturing will be needed so that it looks less like a battered Countach and more like a Countach-inspired tank (think Tumbler). And also, of course, the "Soviet Russian" steam engine needs to be adapted as a fuel/nitro reservoir, rocket or bomb. A rocket would have unignorable particle trails and would also justify the impressive damage. Just as a FYI, I intended to have the Countach explode, so as to let the van with the troops drive through the breach, leaving the static level geometry unchanged: I am not yet sure what form this would eventually take, but for the trailer it won't matter. Maybe we could tape explosives (à la mad bomber) all over the car's body, to make it clearly identifiable as a suicide car - but in that case why wouldn't it explode on impact? Tricky dilemma. Maybe the rocket+ram is the best solution for the trailer. --[[User:Geyser|geyser]] 13:13, 18 August 2008 (CEST) | ::::As far as I can see, you didn't use the animated wheels (admittedly, the glass makes this hard to notice, and then the car heads towards the camera). Considering the "caliber" of the damage, maybe the car needs to be made bigger (it will be bigger anyway if you match the spacing of the wheel OBANs), and in any case the blades at the front should be replaced with something more consistent with the damage, like a huge plough/ram. Another thing to change is the color (I'd rotate the color map to make it blue or green or whatever; however, you'll have to make clever use of masks to avoid messing up the rust). Maybe an even more creative retexturing will be needed so that it looks less like a battered Countach and more like a Countach-inspired tank (think Tumbler). And also, of course, the "Soviet Russian" steam engine needs to be adapted as a fuel/nitro reservoir, rocket or bomb. A rocket would have unignorable particle trails and would also justify the impressive damage. Just as a FYI, I intended to have the Countach explode, so as to let the van with the troops drive through the breach, leaving the static level geometry unchanged: I am not yet sure what form this would eventually take, but for the trailer it won't matter. Maybe we could tape explosives (à la mad bomber) all over the car's body, to make it clearly identifiable as a suicide car - but in that case why wouldn't it explode on impact? Tricky dilemma. Maybe the rocket+ram is the best solution for the trailer. --[[User:Geyser|geyser]] 13:13, 18 August 2008 (CEST) | ||
:::::[ | :::::[https://www.youtube.com/watch?v=9rErY_BwwLw Dilemma?] --'''Dox''' | ||
::::::Yeah. The problem is that if the Countach explodes without a trace (except for some decals and debris, maybe), then there's no clear reason why any part of the curtain wall should remain standing, or at least why it should remain twisted inwards. If the car travels far inside the lobby before exploding, that could look OK, but eventually I think the only decent-looking way will be to keep the car, as a burning wreck. Sadly, this would need some good modeling/texturing/animating work, so that's not about to happen. This doesn't change the trailer scene anyway: the Countach should be larger, meaner, and with some kind of ramming device instead of the blades... Hmmmmmmmm... Maybe the Countach could be pushing the van around? too weird? I hope that doesn't mean I'm running out of inspiration... ^_^ --[[User:Geyser|geyser]] 03:54, 19 August 2008 (CEST) | ::::::Yeah. The problem is that if the Countach explodes without a trace (except for some decals and debris, maybe), then there's no clear reason why any part of the curtain wall should remain standing, or at least why it should remain twisted inwards. If the car travels far inside the lobby before exploding, that could look OK, but eventually I think the only decent-looking way will be to keep the car, as a burning wreck. Sadly, this would need some good modeling/texturing/animating work, so that's not about to happen. This doesn't change the trailer scene anyway: the Countach should be larger, meaner, and with some kind of ramming device instead of the blades... Hmmmmmmmm... Maybe the Countach could be pushing the van around? too weird? I hope that doesn't mean I'm running out of inspiration... ^_^ --[[User:Geyser|geyser]] 03:54, 19 August 2008 (CEST) | ||
:::::::Speaking purely from a point of logic, not feasability, I doubt the Countach is heavy and large enough to make a hole for the assault van with or without a ramming attachment (which would weigh down the front of the car and make it undriveable), meaning it either has to fire a rocket or use the tried-and-true kamikaze method. If it fires a rocket, what's the point? They might as well fire that from the van (it'd be a lot easier). So the Countach-bomb is the only thing that makes sense if we're definitely going to use that model here. | :::::::Speaking purely from a point of logic, not feasability, I doubt the Countach is heavy and large enough to make a hole for the assault van with or without a ramming attachment (which would weigh down the front of the car and make it undriveable), meaning it either has to fire a rocket or use the tried-and-true kamikaze method. If it fires a rocket, what's the point? They might as well fire that from the van (it'd be a lot easier). So the Countach-bomb is the only thing that makes sense if we're definitely going to use that model here. |