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==Rigid body physics==
==Rigid body physics==
[[wikipedia:Rigid body dynamics|Rigid body physics]], promised in Oni's [[Oni/Positioning|positioning statement]], more often referred to by fans using plain-English terms like "kickable chairs", were promised for much of Oni's development, but all furniture in the game is now static. Modders have uncovered the fact that there is code present in Oni for movable objects, although the collision is unpolished. Watch Konoko play with [http://www.youtube.com/watch?v=LUmmLTjSaqQ spheres] and [http://www.youtube.com/watch?v=Te9yKA4UR18 cubes]. You'll notice that the cubes (indeed, any movable objects) are treated as spheres by the collision code.
[[wikipedia:Rigid body dynamics|Rigid body physics]], promised in Oni's [[Oni/Positioning|positioning statement]], more often referred to by fans using plain-English terms like "kickable chairs", were promised for much of Oni's development, but all furniture in the game is now static. Modders have uncovered the fact that there is code present in Oni for movable objects, although the collision is unpolished. Watch Konoko play with [https://www.youtube.com/watch?v=LUmmLTjSaqQ spheres] and [http://www.youtube.com/watch?v=Te9yKA4UR18 cubes]. You'll notice that the cubes (indeed, any movable objects) are treated as spheres by the collision code.


==Inverse kinematics==
==Inverse kinematics==
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