User talk:Neo/Archive3: Difference between revisions

m
link fix
m (marking dead link)
m (link fix)
Line 425: Line 425:
So question(s) for this part once again: is pathfinding grid ignored by AI2 when in MELE? If not, is there relation between some pathfinding tiles (border, danger) and MELE messages WORRY-FWD, DANGER-FWD ??? Next, how these tiles affect (if they affect) MELE attacks selection? Do they make AI2 prefer jumping attacks?
So question(s) for this part once again: is pathfinding grid ignored by AI2 when in MELE? If not, is there relation between some pathfinding tiles (border, danger) and MELE messages WORRY-FWD, DANGER-FWD ??? Next, how these tiles affect (if they affect) MELE attacks selection? Do they make AI2 prefer jumping attacks?


All these questions have their sense. I am tired of being able to escape unarmed enemy just by simple jump onto nearest obstacle. I have tried to make AI2s jump, but they can do only tap jump which is not too high and they cannot jump too far + if you escape from them, they get stuck. So if You can answer me, I will see what I can do. I have done some exeriments already (see [https://www.youtube.com/watch?v=rwF0FynUhgQ THIS] video) but it is not enough IMO. Thanks for any info.
All these questions have their sense. I am tired of being able to escape unarmed enemy just by simple jump onto nearest obstacle. I have tried to make AI2s jump, but they can do only tap jump which is not too high and they cannot jump too far + if you escape from them, they get stuck. So if You can answer me, I will see what I can do. I have done some exeriments already (see [https://www.youtube.com/watch?v= NQE-LjM9GqM THIS] video) but it is not enough IMO. Thanks for any info.


--[[User:Loser|Loser]] 21:03, 14 July 2008 (CEST)
--[[User:Loser|Loser]] 21:03, 14 July 2008 (CEST)