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About GeySer's lightmapping method: | About GeySer's lightmapping method: | ||
Some links on his 'lightmap' page are dead. And files are lost forever. So there are some new links and features for lightmapping: | Some links on his '[[Lightmapping levels|lightmap]]' page are dead. And files are lost forever. So there are some new links and features for lightmapping: | ||
* [https://blenderartists.org/t/global-illumination-in-eevee-vs-cycles/1156594 Global Illumination in Cycles] (instead of original Radiosity) - this is new feature in Blender which uses emissive materials. We need it because Radiosity was removed from Blender since v2.50. | * [https://blenderartists.org/t/global-illumination-in-eevee-vs-cycles/1156594 Global Illumination in Cycles] (instead of original Radiosity) - this is new feature in Blender which uses emissive materials. We need it because Radiosity was removed from Blender since v2.50. | ||
* [https://youtu.be/_yczciMYv4Y Multi-Tile UV or UDIM UV tutorial] - UDIM UVs are used for applying '''multiple''' textures to '''one''' object with '''one''' UV channel. This technology can be used instead of Multi-Lighmapping script. That original Multi-Lightmapping script is gone. | * [https://youtu.be/_yczciMYv4Y Multi-Tile UV or UDIM UV tutorial] - UDIM UVs are used for applying '''multiple''' textures to '''one''' object with '''one''' UV channel. This technology can be used instead of Multi-Lighmapping script. That original Multi-Lightmapping script is gone. |
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