OBD:Oni Binary Data: Difference between revisions
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==Directory== | ==Directory== | ||
*[[OBD:Instance file format| | *[[OBD:Instance file format|Instance file format]] (.dat files) | ||
*[[OBD:Raw and separate file formats| | *[[OBD:Raw and separate file formats|Raw/separate file format]] (.raw & .sep files) | ||
*[[OBD:File types| | *[[OBD:File types|Resource types]] (ONCC, TRAM, etc.) | ||
*[[OBD:Data types| | *[[OBD:Data types|Data types]] (integers, floats, etc.) | ||
*[[OBD:Oni2AS| | *[[OBD:Oni2AS|Oni 2 game data]] (the [[Oni2AS|Angel Studios dev build]]) | ||
===External Links=== | ===External Links=== |
Revision as of 18:19, 26 March 2021
- If you want an introduction to modding that starts from square one, you should read Modding Oni.
- If you want a more friendly introduction to each type of game data, you should start with XML.
The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimals, pointers, and endianness is a prerequisite.
This database's information has been used by modders in such projects as:
The knowledge documented here was also used to develop modding tools such as:
Directory
- Instance file format (.dat files)
- Raw/separate file format (.raw & .sep files)
- Resource types (ONCC, TRAM, etc.)
- Data types (integers, floats, etc.)
- Oni 2 game data (the Angel Studios dev build)
External Links
- ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)