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m (Console_Punch is used by KONOKOconsole_punch. AnimType works fine for "chr_wait_animtype" function. Probably meant to be used for "pushbutton" type of consoles.) |
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{{XML_File_Header | prev=SNDD | type=StNA | next=SUBT | name=String Array}} | |||
__TOC__ | __TOC__ | ||
StNA files [[OBD:File_types#Defunct_tags|are obsolete.]] However they were once used to store the names of all animation types, states and flags. The strings below were extracted from the Oni executable and from the three StNA files in level0_Final, and were helpful in understanding the animation system. | |||
=== | ===Animation flags=== | ||
<pre> | <pre> | ||
HEX XML | HEX XML | ||
Line 33: | Line 33: | ||
000080 NoAIPickup</pre> | 000080 NoAIPickup</pre> | ||
===Animation states=== | |||
=== | |||
<pre> | <pre> | ||
# HEX XML BSL notes | # HEX XML BSL notes | ||
Line 108: | Line 107: | ||
68 44 Powerup Powerup | 68 44 Powerup Powerup | ||
69 45 Thunderbolt Thunderbolt</pre> | 69 45 Thunderbolt Thunderbolt</pre> | ||
=== | ===Animation types=== | ||
<pre> | <pre> | ||
# HEX XML BSL | # HEX XML BSL | ||
Line 349: | Line 346: | ||
232 E8 HitOverlayAI Hit_Overlay_AI not used * ** | 232 E8 HitOverlayAI Hit_Overlay_AI not used * ** | ||
</pre> | </pre> | ||
: * used | : * Tool used for flag searches: [http://mods.oni2.net/node/184 XMLEquality]. | ||
: ** | : ** Applicability not tested. | ||
{{XML}} |