XML:StNA: Difference between revisions

271 bytes added ,  30 March 2021
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m (Console_Punch is used by KONOKOconsole_punch. AnimType works fine for "chr_wait_animtype" function. Probably meant to be used for "pushbutton" type of consoles.)
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[[OBD:File_types|StNA files are obsolete.]] The flags became extracted from the Oni.exe and xml files.
{{XML_File_Header | prev=SNDD | type=StNA | next=SUBT | name=String Array}}
 


__TOC__
__TOC__


StNA files [[OBD:File_types#Defunct_tags|are obsolete.]] However they were once used to store the names of all animation types, states and flags. The strings below were extracted from the Oni executable and from the three StNA files in level0_Final, and were helpful in understanding the animation system.


===animation flags===
===Animation flags===
<pre>
<pre>
HEX XML
HEX XML
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000080 NoAIPickup</pre>
000080 NoAIPickup</pre>


 
===Animation states===
===animation states===
<pre>
<pre>
# HEX XML BSL notes
# HEX XML BSL notes
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68 44 Powerup Powerup
68 44 Powerup Powerup
69 45 Thunderbolt Thunderbolt</pre>
69 45 Thunderbolt Thunderbolt</pre>
<!-- test
46 70-->


===animation types===
===Animation types===
<pre>
<pre>
# HEX XML BSL
# HEX XML BSL
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232 E8 HitOverlayAI Hit_Overlay_AI not used * **
232 E8 HitOverlayAI Hit_Overlay_AI not used * **
</pre>
</pre>
: * used tool for flag search: [http://mods.oni2.net/node/184 XMLEquality]
: * Tool used for flag searches: [http://mods.oni2.net/node/184 XMLEquality].
: ** applicability not tested
: ** Applicability not tested.
 
{{XML}}