Pre-beta features: Difference between revisions

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Below, we discuss features that were cut from Oni before release. Features that were mentioned in interviews, but for which there is no evidence that they were actually ever worked on, are not listed here. Only features for which there exist evidence in visual or textual form are documented below.
Below, we discuss features that were cut from Oni before release. Features that were mentioned in interviews, but for which there is no evidence that they were actually ever worked on, are not listed here. Only features for which there exist evidence in visual or textual form are documented below.


When contemplating why the graphical effects below were removed, it's important to keep in mind that VRAM on graphics cards often ranged from 16-32MB at the time of Oni's release, and the game was likely developed with that range as a target. As [[Alex Okita]] [https://web.archive.org/web/20170705124855/http://www.glixel.com/interviews/oni-bungies-classic-inspired-by-ghost-in-the-shell-w474297 later recalled], "we had one thing in mind when we were going into it, thinking that video cards would catch up. But then halfway through, Apple hands us this iMac, and our bar just sort of dropped on top of us. We're trying to figure out how we're going to get anything to run on it. They had this, I don't know – [[wp:IMac_G3#Slot-loading_model|eight-megabyte video card]] or something? It was pretty miserable."
When contemplating why the graphical effects below were removed, it's important to keep in mind that VRAM on graphics cards often ranged from 16-32MB at the time of Oni's release, and the game was likely developed with that range as a target. As [[Alex Okita]] [https://web.archive.org/web/20170705124855/http://www.glixel.com/interviews/oni-bungies-classic-inspired-by-ghost-in-the-shell-w474297 later recalled], "we had one thing in mind when we were going into it, thinking that video cards would catch up. But then halfway through, Apple hands us this iMac, and our bar just sort of dropped on top of us. We're trying to figure out how we're going to get anything to run on it. They had this, I don't know – [[wp:IMac_G3#2nd_generation:_Slot-loading|eight-megabyte video card]] or something? It was pretty miserable."


Additionally, an anecdotal report [http://carnage.bungie.org/oniforum/oni.forum.pl?read=1612 here] from a forum member indicates that Bungie may have had frame rate troubles as well. Simply watching the [[1999|1999 trailer]], one can see segments which do seem to be running as low as 10 frames per second.
Additionally, an anecdotal report [http://carnage.bungie.org/oniforum/oni.forum.pl?read=1612 here] from a forum member indicates that Bungie may have had frame rate troubles as well. Simply watching the [[1999|1999 trailer]], one can see segments which do seem to be running as low as 10 frames per second.