Mai X

Joined 14 March 2021
2,074 bytes added ,  31 October 2021
Featuring BFW-17 (Konoko's Edit) here.
m (Updating the date-time stamp)
(Featuring BFW-17 (Konoko's Edit) here.)
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[https://drive.google.com/file/d/1n42fT9xiwvjYtd_PmG3OgVEDcVGtvFVU/view?usp=sharing Here] is a demo-video of Volvo S60 imported to Oni.<br>
[https://drive.google.com/file/d/1n42fT9xiwvjYtd_PmG3OgVEDcVGtvFVU/view?usp=sharing Here] is a demo-video of Volvo S60 imported to Oni.
Engine was working on it's '''maximum''' abilities ^_^. The number of polygons is at least <u>'''9 000'''</u> for every part of the Volvo (''parts are'': RL, RR, FL and FR wheels, interior, exterior and steering wheel).<br>
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Engine was working on it's '''maximum''' abilities ^_^. The number of polygons is at least <u>'''9 000'''</u> for every part of the Volvo (''parts are'': RL, RR, FL and FR wheels, interior, exterior and steering wheel).
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Music from the video is <code>GRABBAG.MID</code> from Duke Nukem 3D, that was replayed by me ('''not''' completely) on my Casio Privia PX-130.
Music from the video is <code>GRABBAG.MID</code> from Duke Nukem 3D, that was replayed by me ('''not''' completely) on my Casio Privia PX-130.
You can see a "placeholder" at the end of the video. It means - "Coming Soon...".<br>
You can see a "placeholder" at the end of the video. It means - "Coming Soon...".
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<code>Note: Motion Blur was added in After Effects during the Post-Production.</code>
<code>Note: Motion Blur was added in After Effects during the Post-Production.</code>
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== High-Resolution Oni Pictures ==
== High-Resolution Oni Pictures ==
I have Intel Core i5 6300U, 16GB of RAM and some free time, so I can upscale some EPS or SVG pictures from Oni archives in 10 or 20 times.<br>
I have Intel Core i5 6300U, 16GB of RAM and some free time, so I can upscale some EPS or SVG pictures from Oni archives in 10 or 20 times.
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All result images will be uploaded to my G-Drive in 7-Zip format with "Ultra" compression. 7-Zip will contain <u>uncompressed</u> TrueVision TGA images.<br>
All result images will be uploaded to my G-Drive in 7-Zip format with "Ultra" compression. 7-Zip will contain <u>uncompressed</u> TrueVision TGA images.<br>
[https://drive.google.com/file/d/1m8-Vq9Q37nV86EmjY9YaZi68tRLfa9cN/view?usp=sharing [Images<nowiki>]</nowiki>]
[https://drive.google.com/file/d/1m8-Vq9Q37nV86EmjY9YaZi68tRLfa9cN/view?usp=sharing [Images<nowiki>]</nowiki>]
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== Modified BFW engine ==
I've finally added some new features to the engine.
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For now there is the list of fully-implemented features:
# <code>gs_nearclipplane_set</code> (BSL command for near clipping plane control)
# <code>4096x4096 texture support</code> (for GeySer's lightmapping method)
# <code>pre-advanced lighting</code> (lowered ambient light and adjusted gouraud light)
# <code>gl_fog_disabled</code> (BSL command for disabling fogging)
# <code>record_sequence</code> (BSL command for dumping a screen shots at every frame, eq to <mark>Ctrl+Alt+L</mark>)
# <code>film_record</code> (BSL command for FILM recording. When it is set to <mark>1</mark>, it is eq to <mark>FKEY-9</mark>. When it is set to <mark>0</mark>, it is eq to <mark>FKEY-10</mark>)
# <code>fully-disabled mip-mapping</code> (I just don't need it now)
# <code>NoShade texture flag</code> (the texture whith this flag will not recieve any fog or shading. The same as AdditiveBlend texures, but without additive blending ^_^. Implemented to engine, waiting the OniSplit SRC from GeySer.)
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Here is the list of partially-working features:
# <code>Holographic character lighting</code> (special lighting and jitter effects, that can be activated via <code>holographic_light</code> command. The lighting is affecting only characters, but the jitter is affecting all objects, that have same transformation matrix with characters. I'm trying to implement reverse-translation effect for other objects, exept characters.)
# <code>8192x8192 texture support</code> (experimental, too unstable on my ThinkPad X260, but on my Sony VAIO VGN-SR19VRN works just fine.)
# <code>pseudo-smart TXAN</code> (displays the first avaliable frame, when <code>stop_texture</code> command is set to <mark>1</mark>. But when it is set to <mark>0</mark>, every TXAN becomes regular TXAN).
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That's all for now.
My own version of BFW is simply called <mark>BFW-17 (Konoko's Edit)</mark>. I'll upload the EXE to my G-Drive as soon as it will be possible. But my SRC will be avaliable only for GeySer -_-.
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13:13, 27 September 2021 (CEST)
21:17, 31 October 2021 (CET)
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Konoko.
Konoko.


[[Category:Userspace]]
[[Category:Userspace]]
179

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