OBD:Oni Binary Data: Difference between revisions
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(persist.dat should be in the directory too, it's part of the OBD docs) |
(added links to new OBD pages; tweaked hatnote wording) |
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[[Image:OBD.png|right]] | [[Image:OBD.png|right]] | ||
:''If you want an introduction to modding | :''If you want an introduction to modding for beginners, you should read [[Modding Oni]].'' | ||
:'' | :''The [[XML]] namespace documents the game data in a way which is more modding-oriented and modder-friendly.'' | ||
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[ | The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wp:Hexadecimal|hexadecimal]], [[wp:Pointer (computer programming)|pointers]], and [[wp:Endianness|endianness]] is a prerequisite. | ||
This database's information has been used by modders in such [[:Category:Modding projects|projects]] as: | This database's information has been used by modders in such [[:Category:Modding projects|projects]] as: | ||
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*[[OBD:File types|Resource types]] (ONCC, TRAM, etc.) | *[[OBD:File types|Resource types]] (ONCC, TRAM, etc.) | ||
*[[OBD:Data types|Data types]] (integers, floats, etc.) | *[[OBD:Data types|Data types]] (integers, floats, etc.) | ||
*[[OBD:Globalization|Globalization]] (duplication and false duplicates in the resources) | |||
*[[OBD:Localization|Localizations]] (non-English versions of Oni) | |||
*[[OBD:Versions|Versions]] (database of all releases' level files) | |||
*[[OBD:Text encoding|Text encoding]] (variant encodings found in localizations) | |||
*[[OBD:Oni2AS|Oni 2 game data]] (the [[Oni2AS|Angel Studios dev build]]) | *[[OBD:Oni2AS|Oni 2 game data]] (the [[Oni2AS|Angel Studios dev build]]) | ||
Revision as of 21:55, 2 January 2022
- If you want an introduction to modding for beginners, you should read Modding Oni.
- The XML namespace documents the game data in a way which is more modding-oriented and modder-friendly.
The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimal, pointers, and endianness is a prerequisite.
This database's information has been used by modders in such projects as:
The knowledge documented here was also used to develop modding tools such as:
Directory
- Instance file format (.dat files)
- Raw/separate file format (.raw & .sep files)
- persist.dat (save-game file)
- Resource types (ONCC, TRAM, etc.)
- Data types (integers, floats, etc.)
- Globalization (duplication and false duplicates in the resources)
- Localizations (non-English versions of Oni)
- Versions (database of all releases' level files)
- Text encoding (variant encodings found in localizations)
- Oni 2 game data (the Angel Studios dev build)
External Links
- ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)