Mod Tool/Scripting: Difference between revisions

m
using Image: consistently to make it easier to find all image refs on a page
mNo edit summary
m (using Image: consistently to make it easier to find all image refs on a page)
 
(41 intermediate revisions by 3 users not shown)
Line 1: Line 1:
==General==
==Information for novices==
logmessage license
* '''open the Script Editor: [Alt] + [4]'''
logmessage version
* '''run the current code in the Script Editor window: [F5]'''
* clear the log: Edit > Clear History Log
' examples:
* Actions from button embedded code will be logged.
' INFO : Softimage
* Actions from code files that are linked in a button won't be logged. (This results in a performance boost.)
' INFO : 13.0.114.0
* Logged stuff will be rewritten if you change the script language. (File > Preferences...)
* You can also change the language by right-click the white script box and click on "Set to JScript" or "Set to VBScript".
' INFO : Mod Tool
* Python can be added as script language if you install it on your PC.
' INFO : 7.5.203.0
* Right-clicking the white script box gives you also access to a few code piece, e.g. "Syntax Help" > "If..Else" or "Catch Error".
* Mark code you want to disable ("Comment Out") or enable ("Comment Remove").
* You can save your code to a file via "File" > "Save As..." or "Save Selection"
 
 
'''Links'''
* [http://web.archive.org/web/20160803061035/http://softimage.wiki.softimage.com/index.php?title=Scripting_Tips_and_Tricks_%28XSISDK%29 xsi wiki page about scripting]
* '''[http://web.archive.org/web/20170616035120/http://softimage.wiki.softimage.com/sdkdocs/scriptsdb/scriptsdb/scrdb_vbscript.htm many vbscript examples]'''
* '''[https://ss64.com/vb/ vbs commands]'''
* [https://web.archive.org/web/20070510173452/https://www.activexperts.com/activmonitor/windowsmanagement/adminscripts/filesfolders/files/ objFSO/objWSHShell: Scripts to manage Files] (replace "Wscript.Echo" with "logmessage")
* [https://web.archive.org/web/20150504221146/http://activexperts.com/activmonitor/windowsmanagement/adminscripts/other/textfiles/ objFSO/objWSHShell: Scripts to manage Text Files]
* [http://web.archive.org/web/20080905102848/http://www.kxcad.net/softimage_xsi/Softimage_XSI_Documentation/script_basics_IncludingExternalScripts.htm using external scripts]
* [https://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/XSIUIToolkit.html,topicNumber=si_om_XSIUIToolkit_html progress bar and open file dialog<!-- (hm, InitialDirectory code for quick save idea ?)-->]
<!--* [http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=files/cus_ppg_FileBrowserWidget.htm,topicNumber=d30e11980,hash=WS34BA39B437A993419C80CAB58E3BEFA1-0059 text box]-->
 


==General stuff==


===Variables===
===Variables===
Line 42: Line 57:


====Global variables====
====Global variables====
Any variable that gets defined outside a function or subroutine is a global variable.
Variables inside a function or sub are local. A local variable can only be used of the sub or function where it was declared.


Variables inside a function or sub are local.
Any variable that gets defined outside a function or subroutine is a global variable. Global variables can be used by any sub or function in the file.


A local variable can only be used of the sub or function where it was declared.


Global variables can be used by any sub or function in the file.
  ' global var 7
 
  ' global var
  MyVar7 = 3 + 0.3
  MyVar7 = 3 + 0.3


  sub test
  sub test
  ' local var
  ' local var 8
  MyVar8 = 3.3
  MyVar8 = 3.3
  end sub
  end sub


  function test2
  function test2
  ' local var
  ' local var 9 and 10
  MyVar9  = 3
  MyVar9  = 3
  MyVar10 = 4 + MyVar7
  MyVar10 = 4 + MyVar7
Line 71: Line 83:
  logmessage GetGlobal ("MyGloVar")
  logmessage GetGlobal ("MyGloVar")


Further information are found over [http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_cmds/SetGlobal.html HERE.]
Further information are found over [https://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_cmds/SetGlobal.html HERE.]




Line 88: Line 100:
  logmessage XSIUtils.Environment("MyVar")
  logmessage XSIUtils.Environment("MyVar")


As the information is a string you need to convert it back to what it was meant originally e.g. with cBool and cInt. For more conversion see [http://www.w3schools.com/vbscript/vbscript_ref_functions.asp HERE]
As the information is a string you need to convert it back to what it was meant originally e.g. with cBool and cInt. For more conversion see [http://web.archive.org/web/20150707131602/http://www.w3schools.com/vbscript/vbscript_ref_functions.asp HERE]




Line 116: Line 128:


[...]
[...]
===Events===
====OnStartup====
Loading objects on startup can fail in some aspects even though you use the same function for OnActivate.
For example a console might get correct position but wrong rotation.
In that case you might want to switch to another program and then back to XSI to use the OnActivate event. Or you do something else e.g. let the user click on a button. With that everything that happened OnStartup should had enough time to process.
====OnActivate====
function siOnActivateEventTest_OnEvent( in_ctxt )
Application.LogMessage "State: " + cstr(in_ctxt.GetAttribute("State"))
' TODO: Put your code here.
' Return value is ignored as this event can not be aborted.
siOnActivateEventTest_OnEvent = true
end function
'''State becomes "False" when XSI loses its focus.'''
'''State becomes "True" when XSI regains focus.'''
Exchanging data between XSI and other programs is rather difficult.
Instead, whenever "True" is detected XSI could look into an exchange folder or exchange file*.
: *OniSplit GUI could save a vbs script to file and then it gets executed by XSI
:: Application.ExecuteScript( FileName, [Language], [ProcName], [Params] )
Full example (FillFile would have to be done by the GUI)
Dim fso, wText, bInteractive, TestFile
TestFile="C:\Oni\AE\Tools\Simple_OniSplit_GUI\XSI_exchange\test.vbs"
Main()
'------------------------------------------------------------------------------
' NAME: FillFile
'
' INPUT:
'
' DESCRIPTION: Fill the test file
'------------------------------------------------------------------------------
sub FillFile (in_file)
  wText.WriteLine "Main()"
  wText.WriteLine ""
  wText.WriteLine "sub log_some_messages(an_int, a_string)"
  wText.WriteLine "logmessage ""the int : "" & an_int"
  wText.WriteLine "logmessage ""the string : "" & a_string"
  wText.WriteLine "end sub"
  wText.WriteLine ""
  wText.WriteLine "sub main()"
  wText.WriteLine "CreatePrim ""Sphere"", ""NurbsSurface"""
  wText.WriteLine "end sub"
  wText.Close
end sub
sub main()
  Set fso = CreateObject("Scripting.FileSystemObject")
  Set wText = fso.CreateTextFile( TestFile, 1)
  FillFile TestFile
  ExecuteScript TestFile
  dim aParams
  aParams = Array(123456789, "toto")
  ExecuteScript TestFile,,"log_some_messages", aParams
end sub
====OnValueChange====
' this event is fired 4 times (2 local, 2 global)
' everytime when created, translated, rotated, or scaled
' we only want one global
firstValue = false
function siOnValueChangeEventTest_OnEvent( in_ctxt )
if instr(cstr(in_ctxt.GetAttribute("Object")), ".kine.global") > 0 then
  if firstValue = false then
' add more exit conditions here
' e.g. selection mode
' selection count
' if obj is not an Oni obj or camera
    if selection.count > 0 and not replace(cstr(in_ctxt.GetAttribute("Object")),".kine.global", "") = "Camera_Interest" then
        logmessage "Object at: " & selection(0).posx.value & " " & selection(0).posy.value & " " & selection(0).posz.value
    end if
    if replace(cstr(in_ctxt.GetAttribute("Object")),".kine.global", "") = "Camera_Interest" then
        logmessage GetValue("Camera_Interest.kine.global.posx") & " " & _
          GetValue("Camera_Interest.kine.global.posy") & " " & _
          GetValue("Camera_Interest.kine.global.posz")
  logmessage "Obj is cam"
    end if
    firstValue = true
  else
    firstValue = false
  end if
end if
end function
' INFO : Object at: -22,0187049984705 6,63004918144234 5,08830153431981
' INFO : Obj is cam
This could be used to track camera and sound spheres positions. They values could be passed as command line argument to GUI.
===Suppress events in batch processing===
Events that get triggered by code inside functions don't delay the function for processing the event.
The events are precessed after the function finished.
This can pose a serious problem with batch processing where you might create and select each object several times.
====Negative-example====
function XSILoadPlugin( in_reg )
in_reg.Author = ""
in_reg.Name = "Sel Plug-in"
in_reg.Major = 1
in_reg.Minor = 0
in_reg.RegisterEvent "Selection",siOnSelectionChange
XSILoadPlugin = true
end function
function XSIUnloadPlugin( in_reg )
dim strPluginName
strPluginName = in_reg.Name
Application.LogMessage strPluginName & " has been unloaded.",siVerbose
XSIUnloadPlugin = true
end function
function Selection_OnEvent( in_ctxt )
' get select event, ignore unselect events (0)
if cstr(in_ctxt.GetAttribute("ChangeType")) = 1 then
exit function
end if
if XSIUtils.Environment("IgnoreMe") = "true" then
exit function
else
logmessage "hi !"
end if
Selection_OnEvent = true
end function
Code to be called from somewhere else.
XSIUtils.Environment.Setitem "IgnoreMe", "true"
SelectObj "cylinder", , True
XSIUtils.Environment.Setitem "IgnoreMe", "false"
The selection event outputs "hi !" despite "IgnoreMe" is set to "true" at the beginning.
That's because the event becomes processed after the function finished after "IgnoreMe" was set to "false".
====Positive-example====
function XSILoadPlugin( in_reg )
in_reg.Author = ""
in_reg.Name = "Sel2 Plug-in"
in_reg.Major = 1
in_reg.Minor = 0
in_reg.RegisterEvent "Selection2",siOnSelectionChange
XSILoadPlugin = true
end function
function XSIUnloadPlugin( in_reg )
dim strPluginName
strPluginName = in_reg.Name
Application.LogMessage strPluginName & " has been unloaded.",siVerbose
XSIUnloadPlugin = true
end function
function Selection2_OnEvent( in_ctxt )
if cstr(in_ctxt.GetAttribute("ChangeType")) = 1 then
exit function
end if
IgnoreCount = GetGlobal ("IgnoreThis")
if IgnoreCount > 0 then
SetGlobal "IgnoreThis", (IgnoreCount - 1)
else
logmessage "Hi 2 !"
end if
Selection2_OnEvent = true
end function
Code to be called from somewhere else.
Be aware of what can trigger the unwanted event and use a '''''global ignore variable'''''.
for i=1 to 5
SetGlobal "IgnoreThis", GetGlobal ("IgnoreThis") + 1
SelectObj "cylinder", , True
next
' Don't use that variable where you want to trigger the event intentionally.
SelectObj "cylinder", , True


===Directories===
===Directories===
Line 160: Line 373:
  logmessage MyVar
  logmessage MyVar
  end if
  end if
===Dealing with different decimal marks===
Decimal sign is either period or comma.
Detect the used sign:
logmessage Mid(FormatNumber(0.1, 1, true, false, -2), 2, 1)
OniSplit always uses the period sign but XSI uses the system used one, which is language-specific.
When xml files are loaded into XSI, the OniSplit formatted values need to be converted if necessary. Example:
if Mid(FormatNumber(0.1, 1, true, false, -2), 2, 1) = "," then
    posX = cdbl(replace(posX, ".", ","))
    posY = cdbl(replace(posY, ".", ","))
    posZ = cdbl(replace(posZ, ".", ","))
end if
Actually you only the replacement function because it will skip the operation if the sign to replace is not found.
When xml files are written, comma signs have to be replaced again.
posX = replace(posX, ",", ".")
posY = replace(posY, ",", ".")
posZ = replace(posZ, ",", ".")




Line 171: Line 409:




==Build an vbs executable==
===Build an vbs executable===
[[Image:VbsEdit_for_scripting_and_compiling.png|thumb]]
[[Image:VbsEdit_for_scripting_and_compiling.png|thumb]]
Executable, app(lication), program. Whatever you call it, sometimes it might be necessary to compile the script into an actual program.
Executable, app(lication), program. Whatever you call it, sometimes it might be necessary to compile the script into an actual program.
Line 182: Line 420:




==OS bit version==
===OS bitness===
  if GetObject("winmgmts:root\cimv2:Win32_Processor='cpu0'").AddressWidth = 64 then
  if GetObject("winmgmts:root\cimv2:Win32_Processor='cpu0'").AddressWidth = 64 then
  logmessage "64"
  logmessage "64"
Line 191: Line 429:
'''faster'''
'''faster'''
  Set WshShell = CreateObject("WScript.Shell")
  Set WshShell = CreateObject("WScript.Shell")
  if instr(WshShell.RegRead("HKLM\HARDWARE\DESCRIPTION\System\CentralProcessor\0\Identifier"), "x86") = 1 then
  if instr(WshShell.RegRead("HKLM\HARDWARE\DESCRIPTION\System\CentralProcessor\0\Identifier"), "64") > 0 then
logmessage "64"
else
  logmessage "32"
  logmessage "32"
else
logmessage "64"
  end if
  end if




==XSI/Softimage bit version==
===XSI/Softimage bitness, version and license===
There are three possibilities to detect the program's bitness:
 
logmessage Platform
  logmessage XSIUtils.ResolvePath("$XSI_CPU/")
  logmessage XSIUtils.ResolvePath("$XSI_CPU/")
  ' shows programm bit version
  logmessage XSIUtils.Is64BitOS
   
   
  ' example:
  ' output for 32-bit installation
  ' for 64-bit
' INFO : Win32
  ' INFO : nt-x86\
' INFO : False
' output for 64-bit installation
' INFO : Win64
  ' INFO : nt-x86-64\
  ' INFO : nt-x86-64\
' INFO : True
For program's version:
logmessage version
' examples:
' INFO : 13.0.114.0
' INFO : 7.5.203.0
For program's license:
logmessage license
' examples:
' INFO : Softimage
' INFO : Mod Tool
DAE files saved with XSI/Softimage contain license information.
===Read registry===
This reads the registry with forced 64/32-bit path (RegType). In this example Oni's install location gets revealed.
Set WshShell = CreateObject("WScript.Shell")
if instr(WshShell.RegRead("HKLM\HARDWARE\DESCRIPTION\System\CentralProcessor\0\Identifier"), "64") > 0 then
OS_bitness = 64
else
OS_bitness = 32
end if
Const HKEY_LOCAL_MACHINE = &H80000002
sPath = ReadRegStr (HKEY_LOCAL_MACHINE, _
"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{B67333BB-1CF9-4EFD-A40B-E25B5CB4C8A7}}_is1", _
"InstallLocation", _
OS_bitness)
logmessage sPath
Function ReadRegStr (RootKey, Key, Value, RegType)
  Dim oCtx, oLocator, oReg, oInParams, oOutParams
  Set oCtx = CreateObject("WbemScripting.SWbemNamedValueSet")
  oCtx.Add "__ProviderArchitecture", RegType
  Set oLocator = CreateObject("Wbemscripting.SWbemLocator")
  Set oReg = oLocator.ConnectServer("", "root\default", "", "", , , , oCtx).Get("StdRegProv")
  Set oInParams = oReg.Methods_("GetStringValue").InParameters
  oInParams.hDefKey = RootKey
  oInParams.sSubKeyName = Key
  oInParams.sValueName = Value
  Set oOutParams = oReg.ExecMethod_("GetStringValue", oInParams, , oCtx)
  ReadRegStr = oOutParams.sValue
End Function
===Run other programs===
'''via XSI System'''
'relative pathes don't seem to work with this method
OniSplitLocation = "C:\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\OniSplit.exe"
inputFile =  "M3GMU_security_tv_wall_0.oni"
inputPath  = "C:\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\test a" & "\" & inputFile
outputPath = "C:\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\test a"
ApplicationParam  = "-extract:xml " & """" & outputPath & """" & " " & """" & inputPath & """"
appResult = System( OniSplitLocation & " " & ApplicationParam )
Select Case appResult
    Case 0 LogMessage "Ok."
    Case Else LogMessage "Error."
End Select
'''Via CMD'''
' relative path
' the "GameDataFolder" isn't inside the "install" folder
' so we will use ..\ to go one folder backwards
' additional quote signs tells the program where the
' paths strings start and end in case the path contains spaces
' if you are going to use the xml file right after its extraction (which is likely)
' then the "/wait" argument inside the onisplit_action string is important
' without it the code would continue and might try to read the not existing xml file and produce an error
   
   
  ' for 32-bit
onisplit_location = "F:\Program Files (x86)\Oni\Edition\install"
  ' INFO : nt-x86\
input_folder = """..\GameDataFolder\level19_Final\ONLVcompound.oni"""
output_folder = """..\GameDataFolder"""
onisplit_action = "cmd /C start /wait OniSplit.exe -extract:xml " & output_folder & " " & input_folder
logmessage "relative path: " & onisplit_action
' expected logmessage:
' INFO : relative path: cmd /C start OniSplit.exe -extract:xml "..\GameDataFolder" "..\GameDataFolder\level19_Final\ONLVcompound.oni"
XSIUtils.LaunchProcess onisplit_action, 1, onisplit_location
  ' absolute path
'adapt paths so it works on your computer
onisplit_location = "F:\Program Files (x86)\Oni\Edition\install"
input_folder = """F:\Program Files (x86)\Oni\Edition\GameDataFolder\level19_Final\ONLVcompound.oni"""
output_folder = """F:\Program Files (x86)\Oni\Edition\GameDataFolder"""
onisplit_action = "cmd /C start /wait OniSplit.exe -extract:xml " & output_folder & " " & input_folder
logmessage "absolute path: " & onisplit_action
' expected logmessage:
  ' <small>INFO : absolute path: cmd /C start OniSplit.exe -extract:xml "F:\Program Files (x86)\Oni\Edition\GameDataFolder" "F:\Program Files (x86)\Oni\Edition\GameDataFolder\level19_Final\ONLVcompound.oni"</small>
XSIUtils.LaunchProcess onisplit_action, 1, onisplit_location
' you can also lunch bat files
onibat = "cmd /C start run_wind.bat"
onilocation = "F:\Program Files (x86)\Oni\Edition"
XSIUtils.LaunchProcess onibat, 0, onilocation
 
 
'''Via winmgmts'''
' slightly modified code from [https://devblogs.microsoft.com/scripting/how-can-i-start-a-process-and-then-wait-for-the-process-to-end-before-terminating-the-script/ that site]
' ''logmessage "onisplit finished."'' will be executed after the conversion finished, there should be also an delay of 3 seconds to support very slow computers
' if you are going to use this method consider to extent the code to check if input file and output directory exist
osp_loca = "C:\OniAE\Edition\install\OniSplit.exe"
osp_action = "-extract:xml"
osp_output = """C:\OniAE\Edition\GameDataFolder"""
osp_input = """C:\OniAE\Edition\GameDataFolder\level1_Final\AKEVEnvWarehouse.oni"""
osp_total = osp_loca & " " & osp_action & " " & osp_output & " " & osp_input
logmessage osp_total
strComputer = "."
Set objWMIService = GetObject("winmgmts:\\" & strComputer & "\root\cimv2:Win32_Process")
objWMIService.Create osp_total, null, null, intProcessID
Set objWMIService = GetObject("winmgmts:\\" & strComputer & "\root\cimv2")
' wait 3 second to find event - should be enough time for single actions on a slow computer
Set colMonitoredProcesses = objWMIService.ExecNotificationQuery _
    ("Select * From __InstanceDeletionEvent Within 3 Where TargetInstance ISA 'Win32_Process'")
Do Until i = 1
    Set objLatestProcess = colMonitoredProcesses.NextEvent
    If objLatestProcess.TargetInstance.ProcessID = intProcessID Then
        i = 1
    End If
Loop
logmessage "onisplit finished."
' now you can work with the extracted xml file
 
 
===Detect a running program===
detectProgram = "Simple_OniSplit_GUI.exe"
programIsActive = false
sComputerName = "."
Set objWMIService = GetObject("winmgmts:\\" & sComputerName & "\root\cimv2")
sQuery = "SELECT * FROM Win32_Process"
Set objItems = objWMIService.ExecQuery(sQuery)
For Each objItem In objItems
    if objItem.name = detectProgram then
        programIsActive = true
        exit for
    end if
Next
logmessage programIsActive
 
outputs either True or False
 
The code above triggers a bug. When Mod Tool gets minimized you can't bring it back to front.
 
ExecuteScript doesn't help.
 
===Taking a viewport screenshot===
SetDisplayMode "Camera", "texturedecal"
DeselectAll
cf = ActiveProject.Properties.Item("Play Control").Parameters.Item("Current").Value
set oViewportCapture = Dictionary.GetObject("ViewportCapture")
oViewportCapture.NestedObjects.Item("Start Frame").Value = cf
oViewportCapture.NestedObjects.Item("End Frame").Value = cf
oViewportCapture.NestedObjects.Item("OpenGL Anti-Aliasing").Value = 4
oViewportCapture.NestedObjects.Item("File Name").Value = "C:\Oni\AE\Tools\Simple_OniSplit_GUI\OutputFolder\test.jpg"
CaptureViewport  2, false
 
command-line access via:
C:\Softimage\Softimage_Mod_Tool_7.5\Application\bin\flip.exe
 
For CMD options use "true" and Help > Command Line Options
CaptureViewport  2, true


It might be possible to further automate html creation with this.


==Read registry==
When screenshots are big enough the info text doesn't overlay object and can be cut away in further image processing.
Mod Tool (because 32-bit) fails to execute following code properly on 64-bit operation systems.


So the code must be build as 64-bit program on 64-bit OS '''and''' 32-bit program on 32-bit OS.
==Write file==
===Export DAE===
Before you go crazy, yes, the command "CreateExportCrosswalkOptions" doesn't get logged in the script history.


  Set WshShell = CreateObject("WScript.Shell")
  set oProps = ActiveProject.ActiveScene.Root.Properties
  AE_path = WshShell.RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{B67333BB-1CF9-4EFD-A40B-E25B5CB4C8A7}}_is1\InstallLocation")
  if typename (oProps.find("ExportCrosswalkOptions")) = "Nothing" then
  MsgBox AE_path
CreateExportCrosswalkOptions , "ExportCrosswalkOptions"
  end if
   
   
  Dim fso
  ' sets the extension to dae
SetValue "ExportCrosswalkOptions.Format", 1
' set export path and file name
SetValue "ExportCrosswalkOptions.Filename", CreateObject("WScript.Shell").SpecialFolders("Desktop") & "\export_test.dae"
' selection only
SetValue "ExportCrosswalkOptions.ExportSelectionOnly", True
' export
ExportCrosswalk "ExportCrosswalkOptions"
 
 
===Export FBX===
FBXExportLights (false)
FBXExportSelection (true)
' mark FBXExport and hit F1 to get more options
FBXExport (CreateObject("WScript.Shell").SpecialFolders("Desktop") & "\export_test.fbx" )
 
 
===Write text file===
txt_location = "C:\Softimage\Softimage_Mod_Tool_7.5\test.txt"
  Set fso = CreateObject ("Scripting.FileSystemObject")
  Set fso = CreateObject ("Scripting.FileSystemObject")
txt_location = fso.GetAbsolutePathName(".") & "\AE_path.txt"
  Set wText = fso.CreateTextFile (txt_location, 1)
  Set wText = fso.CreateTextFile (txt_location, 1)
  wText.WriteLine AE_path
  wText.WriteLine "I'm a test file."
wText.WriteLine "Yo!"
  wText.Close
  wText.Close




==Read file==
==Read file==
===Binary===
===Import DAE===
CopyPaste, filePath, parentObject, 2
 
'use scene object if you don't want to group the imported object under a parent, e.g.:
CopyPaste, filePath, ActiveProject.ActiveScene, 2
 
 
===Import DAE (and get name)===
Sometimes you want to get the name of the object you just imported.
 
In that case you use "ImportModel" instead of "CopyPaste"
 
ImportModel filePath, [parentObject], , , "0"
logmessage selection(0).parent
logmessage selection(0) 'this gets root object (file name)
logmessage selection(0).children(0) 'this gets first object of file
 
If you want to remove the null object and select the new parent you add these lines:
set nullObject = selection(0)
set newParent = selection(0).children(0)
CutObj newParent
DeleteObj nullObject
SelectObj newParent
 
 
===Read text file===
Set objFileToRead = CreateObject("Scripting.FileSystemObject").OpenTextFile("C:\Softimage\Softimage_Mod_Tool_7.5\test.txt", 1)
do while not objFileToRead.AtEndOfStream
    strLine = objFileToRead.ReadLine()
    logmessage strLine
loop
' INFO : I'm a test file.
' INFO : Yo!
objFileToRead.Close
Set objFileToRead = Nothing
 
 
===Read binary file===
  scan_AKEV_file_table
  scan_AKEV_file_table
   
   
Line 323: Line 811:
  ' INFO : TXMPWH_DCTRBND
  ' INFO : TXMPWH_DCTRBND


====AKEV AGQG====
read_AGQG_binary
sub read_AGQG_binary
OniInputFile =  "C:\Oni\AE\GameDataFolder\L3\AKEVlab.oni"
' ##############################################
   
Set OniInputFileStream = CreateObject("ADODB.Stream")
OniInputFileStream.Type = 1
OniInputFileStream.Open
OniInputFileStream.LoadFromFile OniInputFile
data_table_offset = "&H20"
AGQG_table_offset = "&H94"
AGQG_table_size  = "&H9C"
ByteNum = 4
OniInputFileStream.Position = clng(data_table_offset)
BArr0 = OniInputFileStream.Read(ByteNum)
ByteNum = 4
OniInputFileStream.Position = clng(AGQG_table_offset)
BArr1 = OniInputFileStream.Read(ByteNum)
ByteNum = 4
OniInputFileStream.Position = clng(AGQG_table_size)
BArr2 = OniInputFileStream.Read(ByteNum)
newhex = ""
data_table_offset_hex = SimpleBinaryToString(BArr0)
for i = ubound(data_table_offset_hex) - 1 to 0 step -1
h = hex(Asc(data_table_offset_hex(i)))
if len(h) = 1 then
h = "0" & h
end if
newhex = newhex & h
next
logmessage newhex
logmessage "data table offset: " & cLng("&H" & newhex)
data_table_offset_int = cLng("&H" & newhex)
newhex = ""
AGQG_offset_hex = SimpleBinaryToString(BArr1)
for i = ubound(AGQG_offset_hex) - 1 to 0 step -1
h = hex(Asc(AGQG_offset_hex(i)))
if len(h) = 1 then
h = "0" & h
end if
newhex = newhex & h
next
logmessage newhex
logmessage "AGQG table offset: " & cLng("&H" & newhex)
AGQG_offset_int = cLng("&H" & newhex)
newhex = ""
AGQG_size_hex = SimpleBinaryToString(BArr2)
for i = ubound(AGQG_size_hex) - 1 to 0 step -1
h = hex(Asc(AGQG_size_hex(i)))
if len(h) = 1 then
h = "0" & h
end if
newhex = newhex & h
next
logmessage newhex
logmessage "AGQG table size: " & cLng("&H" & newhex)
AGQG_size_int = cLng("&H" & newhex)
  logmessage "------------------------------"
  AGQG_start = data_table_offset_int + AGQG_offset_int - 8
  AGQG_end  = data_table_offset_int + AGQG_offset_int + AGQG_size_int - 8
  logmessage "AGQG_start: " & AGQG_start
 
' AGQG array size
  ByteNum = 4
OniInputFileStream.Position = AGQG_start + 28
BArr3 = OniInputFileStream.Read(ByteNum)
TContent = SimpleBinaryToString(BArr3)
  logmessage "------------------------------"
newhex = 0
for i = ubound(TContent) to 0 step -1
h = hex(Asc(TContent(i)))
if len(h) = 1 then
h = "0" & h
end if
newhex = newhex & h
next
AGQG_array_size = clng("&H" & newhex)
logmessage "AGQG array size: " & clng("&H" & newhex)
' reduce number by header space
ByteNum = AGQG_size_int - 31
' skip bytes used by header
OniInputFileStream.Position = AGQG_start + 32
BArr4 = OniInputFileStream.Read(ByteNum)
TContent2 = SimpleBinaryToString(BArr4)
c = -1
loop_count = 1
h = ""
newhex = ""
color = 0
logmessage "----------"
logmessage "element: 1"
for i = 0 to ubound(TContent2) - 1
c = c + 1
if c = 56 then
c = 0
loop_count = loop_count + 1
logmessage "----------"
logmessage "element: " & loop_count
end if
h = hex(Asc(TContent2(i)))
if len(h) = 1 then
h = "0" & h
end if
newhex = newhex & h
if i mod 56 = 32 then
color = 1
end if
if i mod 56 = 48 then
color = 0
end if
if i mod 56 = 52 then
objid = 1
end if
if i mod 56 = 0 then
objid = 0
end if
if len(newhex) = 8 then
if color = 1 then
logmessage newhex & " (color: " & clng(("&H" & left(newhex, 2))) _
& " " & clng("&H" & mid(newhex, 3, 2)) _
& " " & clng("&H" & mid(newhex, 5, 2)) _
& " " & clng("&H" & mid(newhex, 7, 2)) & ")"
elseif objid = 1 then
if newhex = "FFFFFFFF" then
logmessage newhex & " (object id: -1)"
else
logmessage newhex
end if
else
logmessage newhex
end if
newhex = ""
end if
next
end sub
Function SimpleBinaryToString(Binary)
ReDim tmpArr(LenB(Binary) - 1)
For I = 1 To LenB(Binary)
S = Chr(AscB(MidB(Binary, I, 1)))
tmpArr(I - 1) = S
'logmessage "hex = " & hex(AscB(S))
Next
SimpleBinaryToString = tmpArr
End Function




Line 398: Line 1,052:
===Byte array -> string===
===Byte array -> string===
  Function ByteArrayToString(Binary)
  Function ByteArrayToString(Binary)
   'Antonin Foller, http://www.motobit.com
   'Antonin Foller, https://www.motobit.com/
   'Optimized version of a simple BinaryToString algorithm.
   'Optimized version of a simple BinaryToString algorithm.
    
    
Line 607: Line 1,261:




==Softimage-specific stuff==
==Check selection mode==
===Check selection mode===
  checkfilter
  checkfilter
  'use sub to make use of the exit command
  'use sub to make use of the exit command
Line 630: Line 1,283:
  end sub
  end sub


===Property Page===
==3D mesh==
====Detect a PPG====
===General mesh information===
logmessage selection.count
logmessage selection(0).Name
logmessage selection(0).Materials(0).Name
logmessage selection(0).Materials(0).Library.name
logmessage selection(0).Materials(0).shaders(0).name
logmessage selection(0).Materials(0).CurrentImageClip.source.filename.value
logmessage selection(0).Materials(0).CurrentImageClip.source.Parameters("XRes").Value
logmessage selection(0).Material.CurrentImageClip.source.Parameters("YRes").Value
logmessage selection(0).Material.CurrentUV.name
logmessage selection(0).activeprimitive.geometry.clusters(0).name
' look for UV cluster names
' xsi-generated: "Texture_Coordinates_AUTO"
' onisplit-generated: "NodeProperties"
logmessage selection(0).sclx.value
logmessage selection(0).scly.value
logmessage selection(0).sclz.value
logmessage selection(0).rotx.value
logmessage selection(0).roty.value
logmessage selection(0).rotz.value
logmessage selection(0).posx.value
logmessage selection(0).posy.value
logmessage selection(0).posz.value
logmessage selection(0).rotorder.value
 
 
===Materials and textures===
====Get all targets of an image clip====
set imgClip = GetValue("Clips._marker_blackness_tga")
set imgClipTargets = imgClip.GetShaderParameterTargets
 
logmessage imgClipTargets.count
for each t in imgClipTargets
logmessage t
next
 
 
====Get all material libraries and materials====
for each ml in Application.ActiveProject.ActiveScene.MaterialLibraries
logmessage ml
for each m in ml.items
logmessage m.name ' (material)
next
logmessage "--------------------------"
next
' INFO : Sources.Materials.DefaultLib
' INFO : Scene_Material
' INFO : sosMatBarrier
' INFO : sosMatBlackness
' INFO : sosMatDanger
' INFO : sosMatGhost
' INFO : sosMatImpassable
' INFO : sosMatStairs
' INFO : --------------------------
' INFO : Sources.Materials.MaterialLibrary
' INFO : AIR_STAIRWALL_LOB1
' INFO : AIR_WAITSEAT3
' INFO : AIR_WAITSEAT2
' INFO : COLLISION
' INFO : --------------------------
 
 
====Check an object's main material for TwoSided-ness====
' test and toggles an object's main material for TwoSided-ness
' this is also a prerequired test for transparency
' the difficulty is to get the TextureObject (often named Image)
' the magic happens at FindShaders, I often fail to find such trivial stuff
' imo the xsi is terrible incomplete/unintuitive
' e.g. look at "Find (ShaderCollection)" in the help
' it will give you information about meshes such as cubes ...
matLib = selection(0).Materials(0).Library.name
set mat = selection(0).Material
materialName = mat.name
' let us see if there is an Image TextureObject
set shaders = mat.FindShaders(siShaderFilter)
textureObj = "Image"
'if typename(shaders(textureObj)) = "Texture" then ' if not it is Nothing
' logmessage "material has texture object ""Image"""
'end if
Set list = CreateObject("System.Collections.ArrayList")
for each n in shaders
list.Add n.name
next
foundShaderParameterTransparency = false
'foundUniqueShaderName = false
shaderName = ""
if list.Contains(textureObj) = true then
set oColorShareShader = GetValue("Sources.Materials." & matLib & "." & mat.name & "." & textureObj)
set oTargets = oColorShareShader.GetShaderParameterTargets("")
scriptObjArray = split(oTargets(0), ".")
'logmessage scriptObjArray(0) ' Sources (fixed name? Could be considered a folder.)
'logmessage scriptObjArray(1) ' Materials (fixed name? Could be considered a folder.)
'logmessage scriptObjArray(2) ' MaterialsLib (usually each object has its own MaterialsLib)
'logmessage scriptObjArray(3) ' Material
'logmessage scriptObjArray(4) ' Shader e.g. Phong
shaderName = scriptObjArray(4)
for each t in oTargets
logmessage t
if t.name = "transparency" then
foundShaderParameterTransparency = true
exit for
end if
next
end if
if foundShaderParameterTransparency = false then
logmessage "material is not TwoSided, lets reverse now"
SIConnectShaderToCnxPoint "Sources.Materials." & matLib & "." & materialName & ".Image", "Sources.Materials." & matLib & "." & materialName & "." & shaderName & ".transparency", False
else
logmessage "material is TwoSided, lets reverse now"
RemoveAllShadersFromCnxPoint "Sources.Materials." & matLib & "." & materialName & "." & shaderName & ".transparency", siShaderCnxPointBasePorts
end if
 
Output example:
' INFO : Sources.Materials.DefaultLib.Material.Phong.diffuse
' INFO : material is not TwoSided, lets reverse now
SIConnectShaderToCnxPoint "Sources.Materials.DefaultLib.Material.Image", "Sources.Materials.DefaultLib.Material.Phong.transparency", False
' INFO : Sources.Materials.DefaultLib.Material.Phong.diffuse
' INFO : Sources.Materials.DefaultLib.Material.Phong.transparency
' INFO : material is TwoSided, lets reverse now
RemoveAllShadersFromCnxPoint "Sources.Materials.DefaultLib.Material.Phong.transparency", siShaderCnxPointBasePorts
 
 
===Clusters===
'does a certain cluster type exist ?
'set cls = selection(0).activeprimitive.geometry.clusters.find( siPolygonCluster )
 
' more interesting is how many of that type exist
for each n in selection(0).activeprimitive.geometry.clusters
    logmessage "Cluster " & n.name & " is of type " & n.type
next
' "poly" = polygon cluster
' "sample" = UV cluster
 
Output example:
' INFO : Cluster Polygon4 is of type poly
' INFO : Cluster Polygon1 is of type poly
' INFO : Cluster Texture_Coordinates_AUTO is of type sample
 
 
====Bounding box values====
' this could be useful to create a bounding box for [[XML:OFGA|OFGA files]]
' let's get the bounding box of a simple cylinder
' the output values will be absolute positions
CreatePrim "Cylinder", "MeshSurface"
dim xmin, ymin, zmin, xmax, ymax, zmax
dim list
'if you use SelectionList the objects will be treated as one single object
'set list = GetValue( "SelectionList" )
set list = GetValue( selection(0) )
GetBBox list, TRUE, xmin, ymin, zmin, xmax, ymax, zmax
LogMessage "Lower Bound: " & xmin & " / " & ymin & " / " & zmin
LogMessage "Upper Bound: " & xmax & " / " & ymax & " / " & zmax
' expected output:
' INFO : Lower Bound: -1 / -2 / -1
' INFO : Upper Bound: 1 / 2 / 1
 
====Get the scaling, rotation and position of selected objects====
logmessage "mesh name: " & selection(0)
logmessage selection(0).sclx.value
logmessage selection(0).scly.value
logmessage selection(0).sclz.value
logmessage selection(0).rotx.value
logmessage selection(0).roty.value
logmessage selection(0).rotz.value
logmessage selection(0).posx.value
logmessage selection(0).posy.value
logmessage selection(0).posz.value
 
 
====Get scaling, rotation, and position of not selected objects====
' GetValue("NAME.kine.global.rotx")
' NAME must be the exact mesh name
' let's say you want the data of one character's pelvis
logmessage GetValue("pelvis.kine.global.sclx")
logmessage GetValue("pelvis.kine.global.scly")
logmessage GetValue("pelvis.kine.global.sclz")
logmessage GetValue("pelvis.kine.global.rotx")
logmessage GetValue("pelvis.kine.global.roty")
logmessage GetValue("pelvis.kine.global.rotz")
logmessage GetValue("pelvis.kine.global.posx")
logmessage GetValue("pelvis.kine.global.posy")
logmessage GetValue("pelvis.kine.global.posz")
 
 
===Points===
====Get position of points (with selection mode point)====
' a point must be selected
' gets xyz position of first selected point of the first selected object
logmessage Selection(0).SubComponent.ComponentCollection(0).position.x
logmessage Selection(0).SubComponent.ComponentCollection(0).position.y
logmessage Selection(0).SubComponent.ComponentCollection(0).position.z
 
====Get position of points (with selection mode object)====
' an object must be selected
' gets xyz position of point 0 of the first selected object
logmessage selection(0).activeprimitive.geometry.Points(0).Position.x
logmessage selection(0).activeprimitive.geometry.Points(0).Position.y
logmessage selection(0).activeprimitive.geometry.Points(0).Position.z
 
====Get and set position of points (without selection) right after object creation====
' point positions are relative to the object's center
' to get the absolute point positions add center to point
' to set the absolute point positions subtract center from point
set oRoot = application.activeproject.activescene.root
set oObj = oRoot.addgeometry( "Cube", "MeshSurface", "test" )
' to test our code move center to somewhere else
Translate oObj, 9, 11, 13, siRelative, siGlobal, siCtr, siXYZ, , , , , , , , , , 0
SaveKey oObj & ".kine.local.posx," & oObj & ".kine.local.posy," & oObj & ".kine.local.posz", 1, , , , True
FreezeObj oObj
set oGeometry = oObj.activeprimitive.geometry
aPositions = oGeometry.Points.PositionArray
' get old position
'                                        (xyz, point)
logmessage "old point 0 posx: " & aPositions(0, 0) + GetValue(oObj & ".kine.global.posx")
logmessage "old point 0 posy: " & aPositions(1, 0) + GetValue(oObj & ".kine.global.posy")
logmessage "old point 0 posz: " & aPositions(2, 0) + GetValue(oObj & ".kine.global.posz")
' set new position
aPositions(0, 0) = -7 - GetValue(oObj & ".kine.global.posx")
aPositions(1, 0) = -7 - GetValue(oObj & ".kine.global.posy")
aPositions(2, 0) = -7 - GetValue(oObj & ".kine.global.posz")
' update the array
oGeometry.Points.PositionArray = aPositions
' get new position
logmessage "new point 0 posx: " & aPositions(0, 0) + GetValue(oObj & ".kine.global.posx")
logmessage "new point 0 posy: " & aPositions(1, 0) + GetValue(oObj & ".kine.global.posy")
logmessage "new point 0 posz: " & aPositions(2, 0) + GetValue(oObj & ".kine.global.posz")
' INFO : old point 0 posx: -4
' INFO : old point 0 posy: -4
' INFO : old point 0 posz: -4
' INFO : new point 0 posx: -7
' INFO : new point 0 posy: -7
' INFO : new point 0 posz: -7
 
 
====Get global point position====
set oObj = selection(0)
set oTrans = oObj.Kinematics.Local.Transform
set oPoint0 = oObj.ActivePrimitive.Geometry.Points(0)
set oPoint7 = oObj.ActivePrimitive.Geometry.Points(7)
set oPos0 = oPoint0.Position
set oPos7 = oPoint7.Position
' scaling must be frozen to 1 before we can calculate the size from local values
ResetTransform selection(0), siCtr, siScl, siXYZ
logmessage "local p0: "& oPos0.X & " " & oPos0.Y & " " & oPos0.Z
set oGlobalPos0 = XSIMath.MapObjectPositionToWorldSpace( oTrans, oPos0)
logmessage "global p0: "& oGlobalPos0.X & " " & oGlobalPos0.Y & " " & oGlobalPos0.Z
logmessage "local p7: "& oPos7.X & " " & oPos7.Y & " " & oPos7.Z
set oGlobalPos7 = XSIMath.MapObjectPositionToWorldSpace( oTrans, oPos7)
logmessage "global p7: "& oGlobalPos7.X & " " & oGlobalPos7.Y & " " & oGlobalPos7.Z
 
logmessage "size: " & oPos7.X - oPos0.X & " " & _
oPos7.Y - oPos0.Y & " " & _
oPos7.Z - oPos0.Z
' with a rotation of: -3,8792 16,4039 -13,5017
' INFO : local p0: -4 -4 -4
' INFO : local p7: 4 4 4
' INFO : global p0: -5,74764582364017 -3,00250371537919 -2,43916767056426 ' TRGV start point
' INFO : global p7: 5,74764582364017 3,00250371537919 2,43916767056426
' INFO : size: 8 8 8
 
 
===Edges===
...
===Polygons===
...
 
 
 
==Layers==
===Check if object is member of layer===
logmessage isMemberOfLayer(selection(0), "layerNameToTest")
function isMemberOfLayer(obj, layerName)
dim list
set list = selectMembers ("Layers." & layerName, 0) ' 0 = for not changing the current selection
for each o in list
if o = obj then
isMemberOfLayer = "yes"
exit for
end if
next
end function
 
 
===Get layer name of an object===
logmessage RecursiveEnum (selection(0), false, false)
function RecursiveEnum( in_Comp, in_Type, in_FirstParentOnly )
  dim list, elem, layerNameToCheck
  set list = EnumElements( in_Comp, in_Type )
  if TypeName(list) <> "Nothing" then
      for each elem in list
          if instr(elem, "Layers") = 1 and instr(elem, ".Members") > 1 then
          layerNameToCheck = replace(replace(elem,"Layers.", ""),".Members", "")
      if not layerNameToCheck = "" then
RecursiveEnum = layerNameToCheck
end if
      exit for
          end if
      next
  end if
end function
' INFO : Layer_Default
 
 
==Property Page==
===Detect a PPG===
  ' this check is used to decide to either build or open a PPG
  ' this check is used to decide to either build or open a PPG
  set oRoot = ActiveProject.ActiveScene.Root
  set oRoot = ActiveProject.ActiveScene.Root
Line 641: Line 1,634:




====Disable PPG popups====
===Disable PPG popups===
  ' let's say a big amount of objects will be created and each object will open a PPG
  ' let's say a big amount of objects will be created and each object will open a PPG
  ' in that case for user convenience those PPG popups should be disabled
  ' in that case for user convenience those PPG popups should be disabled
Line 655: Line 1,648:




====Build a PPG====
===Build a PPG===
  ' general PPG setup
  ' general PPG setup
  set oPSet = ActiveSceneRoot.AddProperty("CustomProperty", false, "my_PPG")
  set oPSet = ActiveSceneRoot.AddProperty("CustomProperty", false, "my_PPG")
Line 667: Line 1,660:




====PPG content====
===PPG content===
=====Text input=====
====Button====
If you need quote signs in the Logic section you write two signs: "" (Not shown in example.)
 
oPPGLayout.AddButton("btnFuncName", "click here to trigger afunction").setAttribute siUICX, 200
oPPGLayout.Logic = " sub btnFuncName_OnClicked" & vbCrlf & _
" btnFuncNameReal" & vbCrlf & _
" end sub"
function btnFuncNameReal
logmessage "hello world"
end function
 
New lines in Logic need
& vbCrlf & _
on the earlier line.
 
 
====Text input====
  oPSet.AddParameter3 "ParamName", siString
  oPSet.AddParameter3 "ParamName", siString
  oPPGLayout.AddItem "ParamName", "Caption"
  oPPGLayout.AddItem "ParamName", "Caption"




=====Integer input=====
====Integer input====
  oPSet.AddParameter3 "ParamName", siInt2, , , , false, 0
  oPSet.AddParameter3 "ParamName", siInt2, , , , false, 0
  oPPGLayout.AddItem "ParamName", "Caption"
  oPPGLayout.AddItem "ParamName", "Caption"


If you try to set a value that is below the defined minimum, you will get this error text:
' ERROR : 2006-EDIT-SetValue - Unexpected failure.
' Syntax: PPGname.data, value
' SetValue "Turret.int1", "0"
' ERROR : Überlauf: 'setvalue' - [line ''N'']
German devs? I expected "overflow", not "Überlauf".


=====Droplist=====
 
====Droplist====
  oPSet.AddParameter3 "Team", siString, 0
  oPSet.AddParameter3 "Team", siString, 0
  aListTeams = Array( "Konoko", 0, _
  aListTeams = Array( "Konoko", 0, _
Line 691: Line 1,709:




=====Radio options=====
====Radio options====
  oPSet.AddParameter3 "Team", siString, 0
  oPSet.AddParameter3 "Team", siString, 0
  aListTeams = Array( "Konoko", 0, _
  aListTeams = Array( "Konoko", 0, _
Line 704: Line 1,722:




=====Checkbox=====
====Checkbox====
  ' create checkbox and remove key symboles by setting parameter "Animatable" to false or 0
  ' create checkbox and remove key symboles by setting parameter "Animatable" to false or 0
  ' CustomProperty.AddParameter3( ScriptName, ValueType, [DefaultValue], [Min], [Max], [Animatable], [ReadOnly] )
  ' CustomProperty.AddParameter3( ScriptName, ValueType, [DefaultValue], [Min], [Max], [Animatable], [ReadOnly] )
Line 711: Line 1,729:




=====Spacer=====
====Spacer====
  ' AddSpacer( [Width], [Height] )
  ' AddSpacer( [Width], [Height] )
  oPPGLayout.AddSpacer 25
  oPPGLayout.AddSpacer 25




[[Category:Windows-only modding tools]]
==Softimage ICE==
===Show a simple value in the viewport===
[[Image:XSI_ModTool_ICE_workaround_displaying_a_flag.png|thumb|400px]]
 
CreatePrim "Cube", "MeshSurface"
' create ice tree
ApplyOp "ICETree", cstr(selection(0)), siNode, , , 0
' create set data node
AddICECompoundNode "Set Data", ".polymsh.ICETree"
' connect set data node to ice tree root
ConnectICENodes ".polymsh.ICETree.port1", ".polymsh.ICETree.Set_Data.Execute"
' create integer node (e.g. for FLAG id)
AddICENode "$XSI_DSPRESETS\ICENodes\IntegerNode.Preset", ".polymsh.ICETree"
' connect integer with set data node
ConnectICENodes ".polymsh.ICETree.Set_Data.Value", ".polymsh.ICETree.IntegerNode.result"
' set data in object hosting (hence "self.") the ice tree
SetValue ".polymsh.ICETree.Set_Data.Reference", "self.tmp"
' show integer in viewport !
DisplayPortValues ".polymsh.ICETree.Set_Data.Value", True, 0, True, , 0, 0, 0, 1, False, True, 0.62, 1, 0.62, 1, _
False, 0, 10000, 1, False, False, 0, 10, False, True, False, 100
' set new integer value
SetValue ".polymsh.ICETree.IntegerNode.value", 14
 
 
[[Category:Modding tutorials]]
2,112

edits