Talk:Oni/Positioning: Difference between revisions

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::Real-time shadow generation
::Real-time shadow generation
|valign="top"|I think it's safe to say that Brent was always planning on baking in the radiosity solutions generated by 3D Studio Max. He never claims that this lighting will be dynamic, so in fact they met this promise, although it does seem that the use of radiosity solutions was of rather [http://iritscen.oni2.net/comp_graphics/Oni-BadShadows1.jpg inconsistent quality].<br>
|valign="top"|I think it's safe to say that Brent was always planning on baking in the radiosity solutions generated by 3D Studio Max. He never claims that this lighting will be dynamic, so in fact they met this promise, although it does seem that the use of radiosity solutions was of rather [http://iritscen.oni2.net/comp_graphics/Oni-BadShadows1.jpg inconsistent quality].<br>
Real-time shadow generation would refer to the primitive shadow seen under Konoko in pre-beta shots like [[:Image:TCTF1.JPG|THIS]] and [[:Image:Musashi lobby lights 1999.png|THIS]]. --[[User:Iritscen|Iritscen]]
Real-time shadow generation would refer to the primitive shadow seen under Konoko in pre-beta shots like [[:Image:TCTF1.jpg|THIS]] and [[:Image:Musashi lobby lights 1999.png|THIS]]. --[[User:Iritscen|Iritscen]]
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|'''Instant Interaction Technology:'''
|'''Instant Interaction Technology:'''