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===New Screens Preview=== | |||
EDIT: | Apr 8, 2010, EDIT: Package includes 1024x768 Menus, Intro, Win and Fail screens. Waiting for a few more level screenshots. <nowiki>http://edt.oni2.net/temp/70000NewScreens.zip</nowiki> 40.1MB (dead link) [[User:EdT|EdT]] | ||
The graphics are by VR, the screenshots were done by TOCS. | The graphics are by VR, the screenshots were done by TOCS. | ||
The main question is do you want to include this with the official release of AEI or an optional package that the user can download later. | The main question is do you want to include this with the official release of AEI or an optional package that the user can download later. | ||
:Okay, looking good. Just don't forget to fix that underscore, EdT. First three comments are for TOCS's work, the last two are for VR's: | :Okay, looking good. Just don't forget to fix that underscore, EdT. First three comments are for TOCS's work, the last two are for VR's: | ||
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:Overall, the change in each of these screens is greatly for the better. Some of Oni's original screens have strange jaggies (poly intersection jaggies, not just texture ones), and they tend to look flat, partly because of the lower bit depth and partly because Bungie improved some of the level lighting after taking their screenshots. I especially love the new Ch. 8 and 9 screens. Keep up the good work! --[[User:Iritscen|Iritscen]] 20:29, 27 March 2010 (UTC) | :Overall, the change in each of these screens is greatly for the better. Some of Oni's original screens have strange jaggies (poly intersection jaggies, not just texture ones), and they tend to look flat, partly because of the lower bit depth and partly because Bungie improved some of the level lighting after taking their screenshots. I especially love the new Ch. 8 and 9 screens. Keep up the good work! --[[User:Iritscen|Iritscen]] 20:29, 27 March 2010 (UTC) | ||
::Yeah, using Additive blending should fix the issue with the arcs. But that's up to the master to decide. :p | ::Yeah, using Additive blending should fix the issue with the arcs. But that's up to the master to decide. :p | ||
::Chapter 00 (training) has two different types of zeroes. :p[[User:Gumby|Gumby]] 05:58, 28 March 2010 (UTC) | ::Chapter 00 (training) has two different types of zeroes. :p | ||
:::So does chapter 10. :| | |||
::::Whoa, I didn't notice the two kinds of zeroes. Weird. Although Chapter 10 uses only the zero with a bar. --[[User:Iritscen|Iritscen]] 11:04, 28 March 2010 (UTC) | |||
:::::I second to change back the "mutated zeros". ^_^ --[[User:Paradox-01|Paradox-01]] 17:59, 28 March 2010 (UTC) | |||
::Suggestion: Change "Module 1-A" to "Module 1-A Beta 6" or something similar. --[[User:Gumby|Gumby]] 05:58, 28 March 2010 (UTC) | |||
:::Why? --[[User:Iritscen|Iritscen]] 19:30, 28 March 2010 (UTC) | |||
::::Because that's what it is. :p [[User:Gumby|Gumby]] 23:36, 29 March 2010 (UTC) | |||
:I like the new screens, but why not replace the training one with the hd textures? [[User:Script 10k|Script 10k]] 12:37, 31 March 2010 (UTC) | |||
::Because the HD textures are in a separate package that the user might not have or choose to install. As I mentioned below, we should also take a screenshot with the HD textures and place that screen in the HD Training package. --[[User:Iritscen|Iritscen]] 22:02, 31 March 2010 (UTC) | |||
:::Ha ok, sorry. Didn't read. Seems a better solution. :) [[User:Script 10k|Script 10k]] 13:44, 2 April 2010 (UTC) | |||
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===Menu Discussion=== | |||
New menus and loading screens for most levels: <nowiki>http://edt.oni2.net/temp/70000NewScreens.zip</nowiki> (dead link) | |||
EDIT: Updated package with semi-transparent buttons and menus. Also removed the highlight from Konoko's hair :-) | |||
I think the images will be just fine as "core upgrade", the changed main menu is also not optional... (But I wonder what happens when someone plays with too low resolution.) --[[User:Paradox-01|Paradox-01]] 17:59, 28 March 2010 (UTC) | |||
::At lower resolutions they would get cut off. Since this is not cool, EdT and VR were planning to make a set of scaled-down images for people playing below 1024x768, but this would suggest that, if we install the menus by default in the AE, we need to install the lower-res ones, and offer the 1024x768 package as an option. That's the only way to prevent cutoff in all cases. | |||
::Also, because we are talking about a new style of menus, I think the package should be optional. The general rule in the AE is "don't install anything by default unless it's something really basic and indisputable". Matters of taste should always be left up to the user. --[[User:Iritscen|Iritscen]] 19:30, 28 March 2010 (UTC) | |||
:::Of course it would be optional. A few issues I have: | |||
::::1. The light blue "secondary" color for the borders looks ugly in my opinion. ;) | |||
::::2. The lines on the left and right sides in the help\info\objective menus tend to interfere with the text. I don't know if there is a way to add margins to the windows, but if you can do so, please do. | |||
::::3. Where do you suggest we put the AE version text now? There is no longer space between the Oni logo and New Game. | |||
::::[[User:Gumby|Gumby]] 23:36, 29 March 2010 (UTC) | |||
:::I am definitely liking what I see so far. But I have to agree with all of Gumby's comments. Also: | |||
::::4. The corners in windows seem glitched. I don't think those dotted lines inside the upper-right and lower-left corners are intentional. | |||
::::5. I see color banding... aren't we at 32-bit here? It's most notable on the Load Game screen, but it's present in all menus. | |||
::::6. One of those points of light is poorly placed, so Konoko seems to have a big piece of dandruff. | |||
::::7. The buttons don't "pop" enough. They almost hide, compared to the bright colors in the Main Menu. --[[User:Iritscen|Iritscen]] 01:39, 30 March 2010 (UTC) | |||
::::: The major problem with the menu is the source image its 128x128 and rendered with bgra4444, so when it is enlarged you get the jaggies and banding. If we want better looking menus, then we have to either 1) make new [[PSpc]] and deal with the nine-grid rendering to use with larger graphics, or 2) simplify the graphics on the 128x128 image. [[User:EdT|EdT]] | |||
:: "Glorious, isn't it? This is the future." Muhahahaha! Looks very very good alread, keep going! --[[User:Paradox-01|Paradox-01]] 13:32, 30 March 2010 (UTC) | |||
http://edt.oni2.net/temp/NewScreensUpdate.zip Updated WMDDpause_screen, WMDDdialog_loadgame and TXMPnavi files. I tried to address the above issues. [[User:EdT|EdT]] | |||
I would like to see a second blue line at the scroll block. Here's a photoshoped screenshot. Compare with your originals. (Wouldn't it look more harmonic with two blue lines?) | |||
: --[[User:Paradox-01|Paradox-01]] 21:04, 21 April 2010 (UTC) | |||
::EDIT: Fixed. It was the TXMPnavi file. [[User:EdT|EdT]] | |||
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===Old comments=== | ===Old comments=== | ||
:I see you made some improvements since I saw the first ones. Looks like you missed a couple levels and re-used the previous level's screenshot, but since TOCS is taking new screenshots, I guess we'll see what Ch.s 9 and 14 look like when he's done. A few thoughts: | :I see you made some improvements since I saw the first ones. Looks like you missed a couple levels and re-used the previous level's screenshot, but since TOCS is taking new screenshots, I guess we'll see what Ch.s 9 and 14 look like when he's done. A few thoughts: | ||
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:: lol, so much for multitasking... I was quickly going through the screens to get them done last night. I'll see what I can do today. [[User:EdT|EdT]] | :: lol, so much for multitasking... I was quickly going through the screens to get them done last night. I'll see what I can do today. [[User:EdT|EdT]] | ||
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===WMDDdialog_setup_player=== | |||
How anyone ever come across this? [[User:EdT|EdT]] | |||
:SfeLi has. <nowiki>http://sfeli.oni2.net/img/2007-02-26_08-18-00.jpg</nowiki> (dead link) | |||
:...I can get the menu to come up ingame by changing the ID, but the code that handles it has been removed, methinks. [[User:Gumby|Gumby]] | |||
<Instance id="0" type="WMDD"> | |||
<Caption>Setup Player</Caption> | |||
<Id>132</Id> | |||
<State>Visible</State> | |||
<Style>ThinBorder TitleBar Title CloseButton Center</Style> | |||
<X>0</X> | |||
<Y>0</Y> | |||
<Width>240</Width> | |||
<Height>75</Height> | |||
<Controls> | |||
<WMDDControl> | |||
<Text>Player Name:</Text> | |||
<Class>Label</Class> | |||
<Id>0</Id> | |||
<State>1</State> | |||
<Style>1114112</Style> | |||
<X>10</X> | |||
<Y>10</Y> | |||
<Width>75</Width> | |||
<Height>20</Height> | |||
<Font> | |||
<Family>TSFFTahoma</Family> | |||
<Style>Normal</Style> | |||
<Color>0 0 0</Color> | |||
<Size>7</Size> | |||
</Font> | |||
</WMDDControl> | |||
<WMDDControl> | |||
<Text>Character:</Text> | |||
<Class>Label</Class> | |||
<Id>0</Id> | |||
<State>1</State> | |||
<Style>1114112</Style> | |||
<X>10</X> | |||
<Y>35</Y> | |||
<Width>75</Width> | |||
<Height>20</Height> | |||
<Font> | |||
<Family>TSFFTahoma</Family> | |||
<Style>Normal</Style> | |||
<Color>0 0 0</Color> | |||
<Size>7</Size> | |||
</Font> | |||
</WMDDControl> | |||
<WMDDControl> | |||
<Text>player_name</Text> | |||
<Class>Textbox</Class> | |||
<Id>100</Id> | |||
<State>1</State> | |||
<Style>0</Style> | |||
<X>85</X> | |||
<Y>10</Y> | |||
<Width>145</Width> | |||
<Height>20</Height> | |||
<Font> | |||
<Family>TSFFTahoma</Family> | |||
<Style>Normal</Style> | |||
<Color>0 0 0</Color> | |||
<Size>7</Size> | |||
</Font> | |||
</WMDDControl> | |||
<WMDDControl> | |||
<Text>character</Text> | |||
<Class>Dropdown</Class> | |||
<Id>101</Id> | |||
<State>1</State> | |||
<Style>131072</Style> | |||
<X>85</X> | |||
<Y>35</Y> | |||
<Width>145</Width> | |||
<Height>20</Height> | |||
<Font> | |||
<Family>TSFFTahoma</Family> | |||
<Style>Normal</Style> | |||
<Color>0 0 0</Color> | |||
<Size>7</Size> | |||
</Font> | |||
</WMDDControl> | |||
</Controls> | |||
</Instance> | |||
[[Category:Userspace]] |