User talk:Neo/Archive5: Difference between revisions

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Neo, I used xml to extract and create TXMP files.  However, for a file that has an alpha channel, I get a bug:
Neo, I used xml to extract and create TXMP files.  However, for a file that has an alpha channel, I get a bug:
http://edt.oni2.net/OniSplit/alphabug.jpg
[[Image:Alphabug.jpg]]


For this example, I extracted the TXMP for Konoko's head using xml and without any changes imported it back using xml.
For this example, I extracted the TXMP for Konoko's head using xml and without any changes imported it back using xml.
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:Update: I'm having color issues with the patch and bgra32 as you can see here:
:Update: I'm having color issues with the patch and bgra32 as you can see here:
http://edt.oni2.net/AE/bgra32.jpg
[[Image:Bgra32.jpg]]
:[[User:EdT|EdT]]
:[[User:EdT|EdT]]


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Here is the texture test. bgra32, no alpha channel, envmap:TXMPenvksface [[User:EdT|EdT]]
Here is the texture test. bgra32, no alpha channel, envmap:TXMPenvksface [[User:EdT|EdT]]


http://edt.oni2.net/AE/rgb_bra32.jpg
[[Image:Rgb_bra32.jpg]]


Baffling. It seems to me that the red one has some envmap reflection which means that the alpha got mixed with red. In the other 2 it's obvious that red got mixed with blue and red got mixed with green. I've no idea how come red gets mixed with everything. Please try bgra32 without envmaps and alpha.
Baffling. It seems to me that the red one has some envmap reflection which means that the alpha got mixed with red. In the other 2 it's obvious that red got mixed with blue and red got mixed with green. I've no idea how come red gets mixed with everything. Please try bgra32 without envmaps and alpha.
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bgra32, no envmap, no alpha channel [[User:EdT|EdT]]
bgra32, no envmap, no alpha channel [[User:EdT|EdT]]


http://edt.oni2.net/AE/noenvmap_bgra32.jpg
[[Image:Noenvmap_bgra32.jpg]]




Color Depth test, alpha channel, envmap:TXMPstrikerarmor [[User:EdT|EdT]]
Color Depth test, alpha channel, envmap:TXMPstrikerarmor [[User:EdT|EdT]]
http://edt.oni2.net/AE/color_depth_bgra32.jpg
[[Image:Color_depth_bgra32.jpg]]


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These were done using xml and <Format>ARGB8888</Format>
These were done using xml and <Format>ARGB8888</Format>


http://edt.oni2.net/AE/bgra32test.jpg
[[Image:Bgra32test.jpg]]




However, these were done using command line and -format:bgra32
However, these were done using command line and -format:bgra32


http://edt.oni2.net/AE/bgra32test2.jpg
[[Image:Bgra32test2.jpg]]


http://edt.oni2.net/AE/bgra32test3.jpg
[[Image:Bgra32test3.jpg]]




Command line using -format:bgra32 and envmap TXMPstrikerarmor
Command line using -format:bgra32 and envmap TXMPstrikerarmor


http://edt.oni2.net/AE/Redalpha.jpg
[[Image:Redalpha.jpg]]




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A comparison of bgra32 and bgra4444
A comparison of bgra32 and bgra4444


http://edt.oni2.net/AE/konokobgra32.jpg
[[Image:Konokobgra32.jpg]]


I swapped the red and alpha, blue and green channels to make it look right on the Mac. [[User:EdT|EdT]]
I swapped the red and alpha, blue and green channels to make it look right on the Mac. [[User:EdT|EdT]]