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| __TOC__
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| ==talk==
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| Quoting [[User:Geyser|geyser]] from {{OCF}}: | | Quoting [[User:Geyser|geyser]] from {{OCF}}: |
| :"Oni characters have a modular design one can take advantage of, by "swapping bones" and authoring all-new textures. | | :"Oni characters have a modular design one can take advantage of, by "swapping bones" and authoring all-new textures. |
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| Of course Konoko's head was messed up having the SWAT helmet. So then I replaced that part withTXMPIteration002/k4_head and got this: | | Of course Konoko's head was messed up having the SWAT helmet. So then I replaced that part withTXMPIteration002/k4_head and got this: |
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| http://edt.oni2.net/AE/konokoH.jpg
| | [[Image:konokoH.jpg]] |
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| It seems everything after the head, lost the textures. But I ran out of time to figure out what's wrong. | | It seems everything after the head, lost the textures. But I ran out of time to figure out what's wrong. |
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| :"now I have a Black ops Konoko" Yeah, it was certainly worth the trouble, LOL. | | :"now I have a Black ops Konoko" Yeah, it was certainly worth the trouble, LOL. |
| :Note that I've already produced a Konoko using Black Ops SWAT textures [[AE:Konoko|HERE]]. | | :Note that I've already produced a Konoko using Black Ops SWAT textures. |
| :I've found that she looks better with a bulletproof vest and bulletproof a$$. | | :I've found that she looks better with a bulletproof vest and bulletproof a$$. |
| :(just use the SWAT's shoulderplate texture for both the chest and the pelvis) | | :(just use the SWAT's shoulderplate texture for both the chest and the pelvis) |
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| EdT | | EdT |
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| | | {{OBD}} |
| ==XML area==
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| {{Template:XMLModdingHints}} | |
| {| border=0 cellspacing=20 cellpadding=0 align=center
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| | The xml code on this page is compatible with onisplit '''v0.9.61.0'''
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| |}
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| '''general information'''
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| * Every character class file (ONCC) needs some links to other files from where it can get the 3D mesh, animations and other things.
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| * This includes also a link to the texture collection (TRMA) of the 3D mesh. The mesh has 19 body parts, so there will be also always 19 textures links in the TRMA.
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| * The order of the TRMA links is determined by the mesh hierarchy ([[OBD:TRIA#Bones|TRIA]]).
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| '''example'''
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| TRMAkonoko002_high_texture_generic.xml
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| <?xml version="1.0" encoding="utf-8"?>
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| <Oni>
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| <TRMA id="0">
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| <Textures>
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| <Link>TXMPIteration001/KS_pelvis</Link>
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| <Link>TXMPIteration001/KS_thigh_horiz</Link>
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| <Link>TXMPIteration001/KS_calf_nobknee</Link>
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| <Link>TXMPIteration001/KS_foot</Link>
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| <Link>TXMPIteration001/KS_thigh_horiz</Link>
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| <Link>TXMPIteration001/KS_calf_nobknee</Link>
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| <Link>TXMPIteration001/KS_foot</Link>
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| <Link>TXMPIteration001/KS_mid</Link>
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| <Link>TXMPIteration001/KS_chestpack</Link>
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| <Link>TXMPIteration001/KS_neck</Link>
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| <Link>TXMPIteration001/KS_face</Link>
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| <Link>TXMPIteration001/KS_shoulder</Link>
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| <Link>TXMPIteration001/KS_bicep</Link>
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| <Link>TXMPIteration001/KS_wrist</Link>
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| <Link>TXMPIteration001/ks_fist</Link>
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| <Link>TXMPIteration001/KS_shoulder</Link>
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| <Link>TXMPIteration001/KS_bicep</Link>
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| <Link>TXMPIteration001/KS_wrist</Link>
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| <Link>TXMPIteration001/ks_fist</Link>
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| </Textures>
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| </TRMA>
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| </Oni>
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| TRMA files contain sometimes a link with a "/" in it. The actual TXMP file use a "%2F" instead of the "/".
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| For example:
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| :TXMPIteration001%2FKS_pelvis.oni<br>
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| :TXMPIteration001%2FKS_thigh_horiz.oni<br>
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| :[...]
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